Senior Software Engineer – UI Animation Systems
White Hall, Marion County, West Virginia, USA
Listed on 2026-06-04
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Software Development
Software Engineer, Senior Developer
Senior Software Engineer – UI Animation Systems #26555
… create world-changing products using God-given talents . .
PROJECTDESCRIPTION:
We are looking for a Senior Software Engineer who will:
- Significantly advance our rigging and animation capabilities across Maya, Unreal Engine, and desktop standalone environments.
- Leverage the strengths and “look and feel” of the platform DCC products while integrating core standalone functionality for a high-quality, performant, maintainable and extensible codebase.
- Deliver features that measurably improve rigger and animator workflows and resulting content quality.
We are a software technology company in the entertainment industry focused on providing the best-animated character tools for creators to elevate the experience of the way immersive stories are made and told.
MAIN REQUIREMENTS:- 5+ years of production experience in film, TV, or games, developing tools and UI for content creators.
- Expert-level C++ (C++20) and object-oriented design. Proficient in Python.
- Expertise in Qt and PySide development.
- Experience building tools and plugins for DCC applications and engines (Maya, Houdini, Unreal Engine).
- Familiarity with Git Hub or other version control packages.
- Proven effectiveness thriving in a fully remote, high-accountability, distributed team.
- Understanding of 3D math, linear algebra, geometry processing, and character deformation techniques.
- Animation, rigging, and deformation technology experience.
- GPU programming proficiency.
- Design and implement high-performance UI for character animation pipelines in C++ with Qt.
- Architect scalable UI frameworks for Ozone’s proprietary platform and industry-standard DCCs.
- Collaborate with artists, riggers, and engineers to ensure tools meet both creative and technical needs.
- Lead architectural decisions and contribute to long-term planning around tools and interfaces.
- Develop and integrate features for DCC tools and real-time engines (Maya, Houdini, Unreal Engine).
- Operate as a trusted partner to Product and Engineering in shaping the technology roadmap.
- Contribute to documentation, technical standards, and internal knowledge sharing.
Work your way
– Enjoy the freedom to work from anywhere, with flexible hours that match your natural rhythm.
Work with global clients
– Collaborate directly with international teams to create real impact.
Great people, no micromanagement
– Join a supportive, results-focused team where you’re trusted to do your best work.
This flexibility allows developers…
A better work-life balance
Increased productivity
The ability to work any time around the clock
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