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Senior Software Engineer – UI Animation Systems

Remote / Online - Candidates ideally in
White Hall, Marion County, West Virginia, USA
Listing for: Evolvesquads
Remote/Work from Home position
Listed on 2026-06-04
Job specializations:
  • Software Development
    Software Engineer, Senior Developer
Salary/Wage Range or Industry Benchmark: 90000 - 120000 USD Yearly USD 90000.00 120000.00 YEAR
Job Description & How to Apply Below
Location: White Hall

Senior Software Engineer – UI Animation Systems #26555

… create world-changing products using God-given talents . .

PROJECT

DESCRIPTION:

We are looking for a Senior Software Engineer who will:

  • Significantly advance our rigging and animation capabilities across Maya, Unreal Engine, and desktop standalone environments.
  • Leverage the strengths and “look and feel” of the platform DCC products while integrating core standalone functionality for a high-quality, performant, maintainable and extensible codebase.
  • Deliver features that measurably improve rigger and animator workflows and resulting content quality.
PROJECT STACK and TEAM:

We are a software technology company in the entertainment industry focused on providing the best-animated character tools for creators to elevate the experience of the way immersive stories are made and told.

MAIN REQUIREMENTS:
  • 5+ years of production experience in film, TV, or games, developing tools and UI for content creators.
  • Expert-level C++ (C++20) and object-oriented design. Proficient in Python.
  • Expertise in Qt and PySide development.
  • Experience building tools and plugins for DCC applications and engines (Maya, Houdini, Unreal Engine).
  • Familiarity with Git Hub or other version control packages.
  • Proven effectiveness thriving in a fully remote, high-accountability, distributed team.
GOOD TO HAVE:
  • Understanding of 3D math, linear algebra, geometry processing, and character deformation techniques.
  • Animation, rigging, and deformation technology experience.
  • GPU programming proficiency.
JOB RESPONSIBILITIES:
  • Design and implement high-performance UI for character animation pipelines in C++ with Qt.
  • Architect scalable UI frameworks for Ozone’s proprietary platform and industry-standard DCCs.
  • Collaborate with artists, riggers, and engineers to ensure tools meet both creative and technical needs.
  • Lead architectural decisions and contribute to long-term planning around tools and interfaces.
  • Develop and integrate features for DCC tools and real-time engines (Maya, Houdini, Unreal Engine).
  • Operate as a trusted partner to Product and Engineering in shaping the technology roadmap.
  • Contribute to documentation, technical standards, and internal knowledge sharing.
SUMMARY:

Work your way
– Enjoy the freedom to work from anywhere, with flexible hours that match your natural rhythm.

Work with global clients
– Collaborate directly with international teams to create real impact.

Great people, no micromanagement
– Join a supportive, results-focused team where you’re trusted to do your best work.

This flexibility allows developers…

A better work-life balance

Increased productivity

The ability to work any time around the clock

#J-18808-Ljbffr
Position Requirements
10+ Years work experience
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