Senior Unity Engineer
Wooster, Wayne County, Ohio, 44691, USA
Listed on 2026-06-05
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Software Development
Game Development / Testing
Wooster Games is the studio behind Animal Company, a free-to-play VR co-op adventure game. Within a year of launch, Animal Company became the top-selling game of 2025 on Meta’s platform, reaching 1M+ monthly active users, a 400K+ Discord community, and a global fan base that has generated 1.5B+ organic views across social media. At Wooster Games, we believe digital entertainment should be more social, more physical, and creatively empowering.
As we scale our experiences to new platforms, we’re partnering with leading tech and entertainment companies to shape the future of interactive play.
We move fast. Ideas get tested today — not six months from now. We're looking for a Senior Unity Engineer who doesn't just implement features but elevates the entire technical foundation of the game. You'll be a hands-on force across gameplay, backend systems, and our evolving AI-assisted pipeline — shipping live-service experiences that millions of players love.
Requirements What You’ll Do- Implement new game modes, monsters, items, loot systems, and player mechanics that are instantly fun and built for social spread.
- Build and iterate on monthly live‑ops events - from concept to ship - working directly with design and art.
- Own UI implementation end-to-end: responsive, performant, and polished across VR, mobile, and web.
- Debug and resolve live-service issues fast, with a bias toward permanent fixes over quick patches.
- Collaborate hands‑on with artists to bring new content into the game without compromising performance.
Note:
Strong preference for candidates with meaningful backend and pipeline experience
- Design and maintain scalable backend architecture supporting live multiplayer, player moderation, telemetry, and on‑demand asset delivery (Asset Bundles, Addressables).
- Own and evolve the Unity asset pipeline — build systems, addressable loading strategies, Editor tooling, and CI/CD integration — so the team ships faster and with fewer surprises.
- Architect and optimize data flows between game client and backend services (REST, Web Socket, or equivalent), with a focus on reliability and low latency.
- Partner with infrastructure on server-side logic, matchmaking, and live-service event orchestration.
- Keep dependency management, versioning, and package structure clean and developer-friendly.
- Evaluate, integrate, and champion AI-assisted tools across the engineering workflow — code generation, procedural content, play testing automation, or NPC behavior - with a sharp eye for what actually ships value.
- Partner with the Creative Director and design team to prototype AI-driven gameplay systems (adaptive difficulty, dynamic events, generative content) and stress-test them with real players fast.
- Stay current on the evolving AI tooling landscape and help the team adopt what accelerates velocity without sacrificing quality.
- Document AI integration patterns so the broader team can build on what works.
- Profile, benchmark, and optimize across CPU, GPU, memory, and network - on VR, PC, mobile, and web targets simultaneously.
- Set and enforce performance budgets in collaboration with art and design, keeping frame rates and load times where players need them.
- Investigate and resolve platform-specific issues before players find them.
- Set a high bar for code quality, review standards, and engineering culture — mentor junior engineers with patience and directness.
- Contribute to architectural decisions and help the team avoid technical debt before it accumulates.
- Work alongside a low-ego, high-velocity team that values clarity, speed, and genuine collaboration.
- Actively use and advocate for AI-powered tools that help the team ship faster and experiment more.
- Proficient in Unity, C#, and the Unity Engine & Editor scripting APIs — you know the platform deeply, not just the happy path. Strong grasp of OOP design patterns, 3D vector math, and data structures — you write code others can reason about.
- Solid knowledge of Unity fundamentals: materials, prefabs, animation, scriptable objects, and the full asset…
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