Support Engineer, Anti-Cheat
Kirkland, King County, Washington, 98034, USA
Listed on 2026-09-11
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Software Development
Game & 3D/XR Development, Software Engineer
Description & Requirements
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Description & RequirementsElectronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Central Technology is the force multiplier, accelerating creative opportunity and progress ’re a world-class community of technologists, innovators, strategists, and orchestrators transforming interactive entertainment. Together, we power the platforms, AI-driven tools, live services, and infrastructure that ensure global scale, secure player experiences, and unlock bold new possibilities.
EA Security protects our players, employees, products, and platforms. We set security standards, support game and enterprise teams, assess risk across partners and systems, and ensure compliance with global requirements. Our work strengthens system integrity, supports fair play, and enables teams to build and operate securely at scale.
Location:
Hybrid. Remote work may be possible
Reports to:
Sr. Manager, Anti-Cheat Engineering
Join us at Electronic Arts, where you will help protect the integrity of play for millions of players worldwide. As part of the SPEAR Anti-Cheat Engineering team, you will improve our Javelin anti‑cheat technology, ensuring fair and secure experiences across multiple PC titles. You will report to the Sr. Manager, Anti-Cheat Engineering and collaborate with us to defend our games, data, and infrastructure.
Responsibilities- You will investigate bugs, compatibility, and performance issues reported by our game studios and partners.
- You will develop and deliver fixes to improve Javelin anti‑cheat software compatibility with diverse hardware and software.
- You will use modern debugging tools to resolve technical support problems raised by customers and internal teams.
- You will collaborate with us to promote fair play and support the security of EA's global gaming community.
- 3+ years of experience with C++ or other low-level programming languages.
- 2+ years of experience debugging crashes through memory dumps.
- 2+ years of experience using Win Dbg and Debug View.
- Experience developing software compatible with multiple end-user hardware and software environments.
The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).
PAYRANGES
- Washington (depending on location e.g. Seattle vs. Spokane) *$122,300 - $158,500 USD
Pay is just one part of the overall compensation at EA.
In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
AboutElectronic…
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