Gameplay Engineer, Missions - Unannounced Game | Irvine, CA
Irvine, Orange County, California, 92713, USA
Listed on 2026-09-14
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Software Development
Game & 3D/XR Development, Software Engineer, C++ Developer
Team Name:
Star Craft
Job Title:
Gameplay Engineer, Missions - Star Craft | Irvine, CA Requisition : R028116
Blizzard Entertainment is assembling a team to build the next chapter of Star Craft, returning to a universe forged in interstellar war. This mission offers something new: crafting an original story-driven, open-world shooter while honoring the legacy of one of Blizzard's most beloved games. We are here to reignite this universe alongside you. We are here to make Star Craft, and it's about damn time.
As a Gameplay Engineer on our Missions team, you will collaborate closely with designers and artists to prototype, implement, and polish high-quality AAA mission content and the gameplay features that support it, enabling the creation of cinematic experiences that drive storytelling and gameplay. You will help turn creative intent into reliable player experiences, iterating quickly while maintaining correctness, performance, and long-term maintainability.
This role offers a hybrid work week, with a mix of work-from-home and on-site days, based out of our Irvine studio.
Responsibilities- Partner with mission designers to prototype, implement, and iterate on mission content from early concepts through shippable quality.
- Deliver player-facing mission experiences with a strong focus on clarity, pacing, reliability, and polish.
- Implement and maintain mission gameplay features and supporting code frameworks with an emphasis on correctness, readability, and extensibility.
- Improve mission iteration speed by strengthening workflows, debugging visibility, and validation that reduce authoring risk.
- Profile and optimize mission content and gameplay features to help ensure stable, release-quality execution.
- Collaborate with cross-disciplinary and technical partners to diagnose issues and drive fixes to resolution.
- Contribute to healthy engineering practices through frequent readable commits, constructive code reviews, and lightweight documentation that helps the team scale.
- Champion Blizzard’s core values and contribute to a collaborative, inclusive team culture.
- 5+ years of experience in gameplay engineering or a combination of applicable training and related experience.
- Engineering contributions to at least one shipped game title or similarly complex real-time interactive product.
- Experience delivering high quality features and experiences as part of a cross-functional team including designers, artists, animators, level designers, FX artists, etc.
- Experience working on real-time 3D games.
- Ability to understand and write production-grade C++ code.
- Capacity to make frequent, readable, well-tested code commits and participate effectively in code reviews.
- Excellent problem-solving and debugging skills.
- Experience analyzing gameplay features and content for performance and optimizing toward release quality.
- Strong communication and collaboration skills in multi-disciplinary teams.
- Experience Degree in computer science, mathematics, physics, or a related discipline.
- Experience in development using the Unreal engine (both C++ and Blueprint).
- Experience developing and shipping AAA game titles for PC, Xbox, and Play Station consoles.
- Knowledge & Skills Experience working in a large codebase and collaborating across multiple gameplay teams.
- Experience working on online multiplayer games.
- Passion for gameplay development, especially for the quality of the moment-to-moment experience.
Best known for iconic video game universes including Warcraft®, Overwatch®, Diablo®, and Star Craft®, Blizzard Entertainment, Inc. (), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of…
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