Remote Graphics Engine Tools & Modding Engineer
Washington, District of Columbia, 20022, USA
Listed on 2026-10-02
-
Software Development
Game & 3D/XR Development, Computer Software / Middleware
Weekday 1 is seeking a Game Tools & Modding Engineer for a remote contractor role. The candidate will focus on engine-level development, graphics pipelines, and tool creation to optimize real-time rendering workflows across teams.
The position requires strong C++ expertise, experience with DirectX/Vulkan/OpenGL/Metal, and familiarity with Unreal Engine or similar engines. Collaboration with engineers and artists will be essential to deliver robust tooling and performance improvements.
Are you ready to take on the Remote Graphics Engine Tools & Modding Engineer role at Weekday 1?
The following opening is for a Remote Graphics Engine Tools & Modding Engineer with Weekday 1.
Our group is growing, and we are hiring a Remote Graphics Engine Tools & Modding Engineer in United States.
This opening is for the Remote Graphics Engine Tools & Modding Engineer role at Weekday 1.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).