Classy Crew Unity Gameplay Programmer, remote
Los Angeles, Los Angeles County, California, 90079, USA
Listed on 2026-10-02
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Software Development
Game & 3D/XR Development, Software Engineer, C# / Unity Developer, Full Stack Developer
Classy Crew is on the lookout for a proactive, technically-minded Unity Gameplay Programmer to become a cornerstone of our development team. We don’t just write code; we build experiences. Our focus is on premium PC titles - games that are playful, have a low barrier to entry, and are designed for high-replayability in short, punchy sessions.
In this role, you aren’t just a "coder" working in a vacuum. You are a Unity Developer in the truest sense - someone who understands how to leverage the full power of the engine, from Scriptable Objects and Prefabs to UI implementation and performance profiling. As our third programmer, you will be the most experienced technical voice on the team, reporting directly to the Studio Lead and playing a pivotal role in shaping our technical future.
JobOverview:
Unity Gameplay Programmer
Feature
Specification
Company Name Classy Crew
Position Level Junior to Mid-Level (with Senior trajectory)
Job Type Full-Time Contractor (Long-term, Indefinite)
Work Model
100% Fully Remote (Async-Friendly)
Core Overlap 4 Hours Minimum with UAE Time Zone (GST)
Salary Range (Est.) $45,000 – $70,000 USD (Based on Experience/Region)
Primary Tech Stack Unity (URP), C#, PC/Windows
Project Focus Premium PC / Indie-Style Titles
About Classy CrewClassy Crew a specialized studio dedicated to the art of "easy-to-learn, hard-to-forget" PC games. Our culture is built on transparency, proactive problem-solving, and a shared passion for the indie spirit. We operate in a fully remote, async-friendly environment that prizes output and ownership over "clocking hours".
As a member of the Classy Crew, you aren’t just an employee; you are a partner in our creative process. We value "Generalist" mindsets - developers who can jump from refining a movement system to polishing a UI animation or debugging a complex save-state system without missing a beat.
Your mission is to bridge the gap between abstract game design and a high-performance reality. You will be responsible for building, extending, and polishing gameplay systems that feel as good as they function. Because our team is lean, your influence will be visible in every corner of the game, from the core mechanics to the final user interface polish.
"Unity-First" PhilosophyWe are looking for a developer who treats Unity as a complete development ecosystem. You should be as comfortable navigating the Universal Render Pipeline (URP) and the Animation window as you are writing clean, decoupled C# logic. We prioritize developers who write code that other humans can actually read and maintain.
Primary Responsibilities as Unity Gameplay Programmer- Feature Implementation: Build gameplay features from scratch based on design documentation, ensuring they are scalable and modular.
- Codebase Stewardship: Inherit and extend existing codebases. You will be expected to read through current systems and implement features "the right way" rather than forcing quick hacks.
- C# Excellence: Write optimized, readable, and maintainable C# following industry
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