Senior Gameplay Engineer - Systems & Performance; Remote
Chicago, Cook County, Illinois, 60601, USA
Listed on 2026-10-30
-
Software Development
Game & 3D/XR Development, Software Engineer
teamLFG is seeking a remote Staff Gameplay Engineer focused on Systems & Performance for the USA. You will design, build, and optimize foundational gameplay systems in C++ on Unreal Engine 5, and drive performance and scalability across the simulation and networking model.
Collaborating with engineers and content creators, you will set up profiling workflows, establish performance budgets, and guide architectural decisions to deliver a smooth, scalable multiplayer experience.
Our team is growing, and we are hiring a Senior Gameplay Engineer - Systems & Performance (Remote) in United States.
This is a Full Time role.
The position is based in United States.
This opportunity is part of our work in IT & Technology, Engineering.
The advertised compensation is 25.000 - 40.000.
We aim to respond to suitable candidates as soon as possible.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).