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Principal Gameplay Engineer, Animation

Job in Oregon, Dane County, Wisconsin, 53575, USA
Listing for: Bad Robot Games
Full Time position
Listed on 2026-05-30
Job specializations:
  • Software Development
    Game Development / Testing
Salary/Wage Range or Industry Benchmark: 60000 - 80000 USD Yearly USD 60000.00 80000.00 YEAR
Job Description & How to Apply Below

Job Description:

  • Architect and implement animation and gameplay systems with long-term stability and scalability in mind
  • Design and own core character animation pipelines including locomotion, combat, and cinematic systems in close collaboration with animators and designers
  • Prototype and iterate rapidly on features, embracing critical feedback and applying it constructively
  • Advocate for quality, stability, performance, and appropriate prioritization across the project
  • Coordinate efforts across products to encourage code and feature sharing
  • Bring technical excellence across multiple features and platforms, optimizing and fixing bugs in existing animation and gameplay systems
  • Collaborate across disciplines with design, art, audio, and production to problem-solve and generate new ideas
  • Proactively identify opportunities and challenges before they become blockers
  • Participate in play testing and provide hands-on feedback as the project progresses
Requirements:
  • 10+ years of game development experience with experience in animation engineering
  • At least one shipped title on Play Station and PC, ideally multiple
  • Strong C++ skills with the ability to architect gameplay mechanics, animation systems, and tools
  • Proficiency with multiple tools in Unreal Engine's animation tech stack, including:
    Anim Blueprints, Animation Montages, Blend Spaces, State Machines, Anim Notifies and Anim Notify States, Linked Anim Graphs, Linked Anim Instances, Mirroring, Inertialization, and Control Rig
  • Solid understanding of skeletal mesh rigging, retargeting, and IK within Unreal Engine
  • Experience implementing various animation synchronization methods, including time-warping and sync markers
  • Deep understanding of the difference between the Update and Evaluate phases of an Anim Instance
  • Comfortable with local vs. component space in animation calculations and blends, with an understanding of the benefits and drawbacks of each
  • Deep familiarity with the pipelines, tools, and processes of creating, building, shipping, and supporting live games
  • Excellent communication and collaboration skills, with a track record of inspiring teams
  • A passion for multiplayer online gaming and a rich history of playing across a wide variety of game genres.
Benefits:
  • All roles require up to 10% air travel. Examples include Studio/Team Offsites, Team/Studio Events, etc.
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