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UE Cinematic Artist

Job in Orem, Utah County, Utah, 84057, USA
Listing for: Sequence Post Inc.
Full Time position
Listed on 2026-07-05
Job specializations:
  • Creative Arts/Media
    Video Game, TV / Film Production
  • Entertainment & Gaming
    Video Game, TV / Film Production
Salary/Wage Range or Industry Benchmark: 70000 - 90000 USD Yearly USD 70000.00 90000.00 YEAR
Job Description & How to Apply Below
Position: UE Cinematic Artist Wanted

Experience Unreal Cinematic Artist

Our Gastown/Railtown studio located at 259 Alexander Street, Vancouver, BC V6A 1C2.

The Sequence Group is a collaborative creative studio that offers a unique, tight knit, and informal environment where you will have the opportunity to work on a variety of high-profile projects that span many industries and mediums. We are looking for people who have a collaborative mindset and enjoy being involved in the big picture with excellent problem solving skills.

Position Summary

We are looking for an experienced and artistically inclined Unreal Cinematic Artist to join our Vancouver team. The UE Artist will work closely with the CG Supervisor, Leads and other artists to produce high quality animation, creating compelling, story-driven, and action-packed moments that fit within the style and pacing of the project. This role requires troubleshooting skills to be able to solve technical and artistic issues while meeting client requirements and production deadlines.

Responsibilities
  • Imports, scene set-up, and rendering.
  • Flag and troubleshoot rendering bugs.
  • Handle high fidelity shots from creation to final render.
  • Profile and optimize scenes to meet the project requirements without sacrificing visual fidelity.
  • Communicate regularly with Production and Leads regarding schedules and deadlines.
  • Submit shots for review and follow through with notes and feedback, if required.
  • Adhere to scheduling and show deadlines.
Qualifications
  • Experience of the current advantages and limitations of the UE5.6 Engine.
  • Must have experience with cinematic or high fidelity renders.
  • Material Editor experience.
  • Nested Unreal levels set-up.
  • Comprehensive knowledge of the sequencer.
  • Thorough understanding of lighting workflows and process in-engine.
  • Strong work ethic, highly motivated and can work independently or part of a team.
  • Ability to take direction from supervisor positively and thrive under tight deadlines.
  • Excellent communication and organizational skills.
  • 3+ years experience as an Unreal Generalist.
  • Knowledge of Perforce is a plus.
  • Experience in Shotgun is a plus.
  • Knowledge of scripting and creating tools a plus.
  • Must be in PST, or ideally Vancouver based.

Location:

Vancouver, BC, Canada.

Job Type: Full-time, Temporary.

Salary:
Based on Experience.

Experience:

3 years Required.

Language:
English Reading and Writing Required.

Contact:

#J-18808-Ljbffr
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