Faculty - Non-tenure Track, Lecturer - Animation and Game Development
Listed on 2026-07-19
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Education / Teaching
University Professor, College Lecturer
The Department of Digital Media ((Use the "Apply for this Job" box below).) invites applications for a one-year lecturer position. Faculty position in Animation and Game Development to begin August 2026.
The animation and game program lecturer teaches in one or more of the following areas: 3D modeling and animation, 2D animation, and/or interactive game development. The faculty member attends and participates in department meetings and may serve on department committees related to their area of expertise and teaching. Utah Valley University places a strong emphasis on teaching. Faculty members are expected to develop a learning environment and activities that help students achieve their learning objectives.
UVU encourages applicants with a wide range of backgrounds, experiences, and expertise to apply.
The department will accept all qualified applications, but is particularly interested in applicants with experience in one or more of the following:
Maya, Unity, C#, Houdini, Toon Boom, teaching, and technical direction.
Utah Valley University offers a comprehensive benefits package, including health insurance and retirement contributions.
Responsibilities- Instructs, manages, and supervises individuals and groups in classrooms, online, and laboratories, through demonstration, discussion, visual aids, individualized instruction, lectures, and other appropriate methods for educational delivery.
- Plans, prepares, and follows an approved course of study that includes measurable objectives for each course taught. Prepares instructional materials. Evaluates student performance using appropriate testing and grading procedures.
- Serves the department by attending departmental meetings and serving on department committees related to their area of expertise and teaching.
- Graduation from an accredited institution with a bachelor's degree in animation and game development or a related field.
- Experience working on a variety of animation and/or video game development projects.
- College-level teaching experience or relevant industry experience.
- Knowledge and skill in current instructional theories, strategies, techniques, and discipline content.
- Graduation from an accredited institution with a master’s degree in animation and game development, or MFA, or a related field.
- Experience at a major animation, visual FX, game development, or other studio.
- Frequent talking, hearing, sitting, walking, and standing.
- Frequent use of fine-hand manipulation associated with the use of a computer.
- Knowledge of animation and game development technical processes and methodologies that employ activities such as modeling, rigging, texturing, lighting, testing, scripting, compiling, incorporation of a game engine, rendering, and final delivery.
- Knowledge of contemporary animation aesthetic processes such as character development, layout, composition, digital storyboard, animating in hand‑drawn and/or timeline‑based modes, and compositing.
- Knowledge of animation and/or video game development project development processes from inception to final render.
- Skills in one or more of the following: character development, rigging, animating (through traditional and/or timeline‑based methods), effects animation and compositing, use of scripting languages to build customized animation and game development elements (such as C#, MEL, and Python).
- Skills within the production pipeline for animated and/or interactive game titles, from pre‑visualization to title asset construction to postproduction.
- Skill in development methodologies, collaborating with technical and artistic teams, and in effective workflow administration for animation and game development projects.
- Excellent organizational and time‑management skills.
- Strong program coordination skills.
- Effective verbal and technical written communication skills.
- Effective interpersonal, problem‑solving, and decision‑making skills.
- Strong presentation and proposal skills.
- Ability to manage, mentor and support advanced students in the production of student‑developed games and films, including capstone projects.
- Ability to manage and prioritize multiple…
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