Faculty - Non-tenure Track, Lecturer - Animation and Game Development
Listed on 2026-07-20
-
Education / Teaching
University Professor, College Lecturer
Overview
Faculty
- Non-tenure Track, Lecturer
- Animation and Game Development
Salary: Depends on Qualifications
Job Type: FT Faculty
Job Number: FY2606211
Closing: 8/13/2026 11:59 PM Mountain
Location: Main Campus
- Orem
Division: VP Academic Affairs
The Department of Digital Media ((Use the "Apply for this Job" box below).) invites applications for a one-year lecturer position in Animation and Game Development to begin August 2026.
The lecturer teaches in one or more of the following areas: 3D modeling and animation, 2D animation, and/or interactive game development. The faculty member attends and participates in department meetings and may serve on department committees related to their area of expertise and teaching. UVU places a strong emphasis on teaching. Faculty members are expected to develop a learning environment and activities that help students achieve their learning objectives.
UVU encourages applicants with a wide range of backgrounds, experiences, and expertise to apply.
The department will accept all qualified applications, but is particularly interested in applicants with experience in one or more of the following:
Maya, Unity, C#, Houdini, Toon Boom, teaching, and technical direction.
Utah Valley University offers a comprehensive benefits package, including health insurance and retirement contributions.
Summary of Responsibilities- Instructs, manages, and supervises individuals and groups in classrooms, online, and laboratories, through demonstration, discussion, visual aids, individualized instruction, lectures, and other appropriate methods for educational delivery.
- Plans, prepares, and follows an approved course of study that includes measurable objectives for each course taught. Prepares instructional materials. Evaluates student performance using appropriate testing and grading procedures.
- Serves the department by attending departmental meetings and serving on department committees related to their area of expertise and teaching.
- Graduation from an accredited institution with a bachelor's degree in animation and game development or a related field
- Experience working on a variety of animation and/or video game development projects
- College-level teaching experience or relevant industry experience
- Knowledge and skill in current instructional theories, strategies, techniques, and discipline content
- Graduation from an accredited institution with a master's degree in animation and game development, or MFA, or a related field
- Experience at a major animation, visual FX, game development, or other studio
- Frequent talking, hearing, sitting, walking, and standing
- Frequent use of fine-hand manipulation as part of computer use
Knowledge
- Knowledge of animation and game development technical processes and methodologies that include modeling, rigging, texturing, lighting, testing, scripting, compiling, incorporation of a game engine, rendering, and final delivery
- Knowledge of contemporary animation aesthetic processes, such as character development, layout, composition, digital storyboarding, animating in hand-drawn and/or timeline-based modes, and compositing
- Knowledge of animation and/or video game development project development processes from inception to final render
Skills
- Skills in one or more of the following: character development, rigging, animating (traditional and/or timeline-based), effects animation and compositing, use of scripting languages to build customized animation and game development elements (scripting languages may include C#, MEL, and Python)
- Skills within the production pipeline for animated and/or interactive game titles, from pre-visualization to asset construction, to postproduction
- Skill in development methodologies, collaborating with technical and artistic teams, and in effective workflow administration for animation and game development projects
- Excellent organizational and time management skills
- Strong program coordination skills
- Effective verbal and technical written communication skills
- Effective interpersonal, problem-solving, and decision-making skills
- Strong presentation and proposal skills
Abilities
- Ability to mentor and support advanced students in the production of student-developed games and films, including capstone projects
- Ability to manage and prioritize multiple tasks
- Ability to work effectively with faculty, staff, students, agency administrators, and professionals within the animation and game development industry from diverse backgrounds
- Ability to demonstrate sound judgment and initiative in solving problems
- Ability to work independently
- Ability to align with the University s core values (exceptional care, exceptional accountability, and exceptional results)
- Ability to plan measurable objectives, prepare instructional materials, and follow an approved curriculum
- Ability to assess student work and maintain and submit accurate and current plans, reports, and records involving student…
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