Outsourcing Character Artist; Madden
Listed on 2026-02-14
-
Creative Arts/Media
Video Game -
Entertainment & Gaming
Video Game
Locations
:
Orlando, Florida, United States of America
Role
212772
Worker Type
Regular Employee
Studio/Department
Work Model
Hybrid
Description & RequirementsElectronic Arts creates next‑level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
THIS POSITION IS A HYBRID ROLE LOCATED IN ORLANDO, FL - ON-SITE WORK REQUIRED 3x PER WEEK. EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award‑winning interactive technology, fan programs, and cross‑platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry‑leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC.
The Outsourcing Artist is a creative role focusing on character art content with external vendors for the Tiburon Art department. You will work with the Character Directors and other Outsourcing Artists to manage vendor assets. You will take part in art content reviews, providing content quality feedback, and working with the internal and external teams to finalize art content. You will report to our Development Director for the project.
Responsibilities:
- Review and provide feedback on external art content (focus on in‑game characters, heads, Uniforms, gear, and apparels etc.)
- Experience with human anatomy and likenesses required
- Experience with edge loop placement for deformation with FACS driven facial rigs
- Document existing pipelines.
- Create quality visual targets with the support of the Character Director.
- Provide prototype meshes with accurate scale and pivot placement, with understanding of the technical constraints, including vert count management, material setup, and P texture creation.
- Collects approved references.
- In partnership with Authenticity producer, Character Director, and Development Director, create briefs and organize packages for external production.
- Communicate cross‑discipline with artists, level designers, game designers, and production to understand needs and goals of content being created.
- Finalize assets by making visual and technical adjustments in engine.
- Participate in relevant art review meetings.
- Help coordinate vendor communication to the internal team.
- Support external art training and documentation
Requirements:
- 3-5 years of 3D experience
- Experience with technical hurdles, influence further art quality, and excellent communication skills
- Expertise in modeling & texturing in‑game characters, heads, Uniforms, gear, and apparel
- Understanding of industry standards, 3D applications, general workflows with Maya, Zbrush, Substance Painter
- Experience working with physically based rendering
- History of working within game engine constraints to achieve visual and technical quality
- Understanding of best practices including providing feedback
- Driven with the ability to collaborate effectively within a team
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.
We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well‑being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.
Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law.
EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
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