3D Environmental Artist
Listed on 2026-08-09
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Design & Architecture
Computer Graphics / 3D / Animation
Minimum Clearance Required None
Job
Location Orlando, FL, US
Date Posted
Category Administration
Subcategory
Schedule Full-Time
Shift Day Job
Travel No
Minimum Clearance Required None
Clearance Level Must Be Able to Obtain Public Trust
Potential for Remote Work _SITE
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities 3D Asset Development- Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
- Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
- Create and apply textures, materials, and lighting using modern P workflows.
- Develop reusable asset libraries for common airport structures and environmental objects.
- Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
- Place and align airport objects according to the design guidance provided by senior VDB Developers.
- Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
- Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
- Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
- Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
- Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
- Assist with animation of environmental objects and airport assets where required.
- Optimize models to maintain required simulation performance.
- Verify models for proper scale, placement, texture mapping, and rendering performance.
- Correct visual defects identified during QA reviews.
- Participate in iterative design reviews with senior developers and subject matter experts.
- Ensure all assets comply with established modeling, naming, and performance standards.
- Maintain models, textures, and supporting files within the program configuration management system.
- Follow version control procedures for all visual assets.
- Package assets for integration into the Visual Database.
- Maintain organized project documentation and asset libraries.
- Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
- Participate in Agile sprint planning, backlog refinement, and design reviews.
- Support rapid implementation of airport modifications and visual updates.
- Currently pursuing or recently completed a Bachelor's degree in one of the following fields
- Computer Graphics
- Game Art
- Digital Media
- Animation
- Visual Effects (VFX)
- Environmental Design
- Architecture
- Geographic Information Systems (GIS)
- A related technical or artistic discipline
- An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
- Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas
- 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
- Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
- Creation of optimized assets for real-time rendering
- Physically Based Rendering (P )…
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