GPU Design Verification Engineer
Listed on 2026-02-06
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Engineering
Systems Engineer, Hardware Engineer, Software Engineer, Electronics Engineer
Summary
Imagine what you could do here. At Apple, new ideas have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products.
The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.
As a Graphics Core Hardware Verification Engineer, you will be tasked with the following:
You will be responsible for block and sub-system level pre-silicon RTL verification of embedded graphics cores. You will also support the top and post-silicon validation teams in ensuring the successful integration of our IPs into the full system.
- Use hardware description languages (Verilog), hardware verification languages (System Verilog/UVM), and logic simulators to verify sophisticated GPU RTL designs.
- Collaborate with architecture, design and modeling teams to converge on design specification.
- Develop and drive verification plans and schedules.
- Architect test benches using sophisticated OOP, UVM and vertical reuse techniques.
- Generate constrained random and directed tests to implement verification plan.
- Run simulations and debug issues across hardware and software.
- Deploy Formal Verification techniques to complement simulation flows.
- Build functional coverage, analyze coverage, and improve test environment to target coverage holes.
- Experience debugging hardware at simulation, component, or system level.
- Experience building validation environments using constrained random and coverage driven stimulus.
- Experience working with code and functional coverage.
- Experience developing automation flows using scripting languages.
- BS + 3 years relevant experience.
- Ability to debug issues across hardware and software boundaries.
- Experience applying OOP principals to building scalable/reusable test benches.
- Understanding of Computer Architecture and Memory sub-system micro-architecture.
- Familiarity in GPU architecture and standards (OpenGL/CL, Vulcan, Metal).
- Familiarity with simulator mechanics and simulation throughput issues.
- Experience with Formal Verification techniques and tools such as Jasper Gold.
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant.
Apple accepts applications to this posting on an ongoing basis.
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