GPU Design Verification Engineer
Job in
Orlando, Orange County, Florida, 32801, USA
Listed on 2026-06-03
Listing for:
Apple Inc.
Full Time
position Listed on 2026-06-03
Job specializations:
-
Engineering
Systems Engineer, Hardware Engineer, Software Engineer, Electronics Engineer
Job Description & How to Apply Below
The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. Do you love creating elegant solutions to highly complex problems? Do you intrinsically see importance in every detail? As part of our Silicon Technologies group, you'll help design and manufacture our next-generation, high-performance, power-efficient, system-on-chip (SoC).
You'll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining the Apple GPU group means you'll be responsible for crafting and building the technology that fuels Apple's devices. Together, you and your team will enable our customers to do all the things they love with their devices. In this role, you'll be responsible for block and sub-system level pre-silicon RTL verification of embedded graphics cores.
You will also support the top and post-silicon validation teams in ensuring the successful integration of our IPs into the full system.
As a Graphics Core Hardware Verification Engineer, you will be tasked with the following:
- Use hardware description languages (Verilog), hardware verification languages (System Verilog/UVM), and logic simulators to verify sophisticated GPU RTL designs.
- Collaborate with architecture, design and modeling teams to converge on design specification.
- Develop and drive verification plans and schedules.
- Architect test benches using sophisticated OOP, UVM and vertical reuse techniques.
- Generate constrained random and directed tests to implement verification plan.
- Run simulations and debug issues across hardware and software.
- Deploy Formal Verification techniques to complement simulation flows.
- Build functional coverage, analyze coverage, and improve test environment to target coverage holes.
Ability to debug issues across hardware and software boundaries. Experience applying OOP principals to building scalable/reusable test benches. Understanding of Computer Architecture and Memory sub-system micro-architecture. Familiarity in GPU architecture and standards (OpenGL/CL, Vulcan, Metal). Familiarity with simulator mechanics and simulation throughput issues.
Experience with Formal Verification techniques and tools such as Jasper Gold.
Experience debugging hardware at simulation, component, or system level. Experience building validation environments using constrained random and coverage driven stimulus. Experience working with code and functional coverage. Experience developing automation flows using scripting languages. BS + 3 years relevant experience.
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