Senior Character Artist/Animator
Listed on 2026-02-15
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Entertainment & Gaming
Video Game
Description
At Mass Virtual, we don’t just build virtual reality—we use it to solve real-world problems m transforming how people train, learn, and operate to pushing immersive technology where it hasn’t gone before, we’re redefining what “work” looks like inside a headset. If you want to create what’s next (not maintain what’s already been done), Mass Virtual is for you!
The Senior Character Artist / Animator is responsible for maintaining high quality character assets and producing believable character performance through animation and mocap for use in real-time game engines. They will collaborate closely with artists, designers, and software engineers to bring our characters to life in our products and experiences.
Core Responsibilities Primary- Clean, polish, and finalize motion capture data, delivering high-quality realistic character performances
- Integrate and maintain character assets
- Integrate animations in-engine (primarily Unity) and validate quality in VR.
- Support and help direct motion capture sessions
- Troubleshoot common rigging, skinning, deformation, and retargeting issues.
- Adjust or adapt existing humanoid rigs as needed.
- Perform animation from scratch when required.
- Act as the primary point of accountability for character art and animation quality.
- Work with artists, engineers, and designers to maintain standards and resolve issues.
Process documentation alongside research & development on pipeline improvements and character art innovations.
Requirements Required Skills & Experience- Senior-level character animation experience in games, XR, simulation, or cinema tics.
- Strong motion capture cleanup and animation polish skills.
- Solid understanding of acting, weight, timing, and realism.
- Understanding of the full real-time character pipeline.
- Experience working with real-time engines (Unity preferred).
- Practical rigging experience, to include adapting existing rigs, skinning and deformation fixes, and retargeting / import troubleshooting
- Facial animation experience.
- Motion capture session direction or setup experience.
- Familiarity with tools like Move.ai or similar mocap systems.
- Experience with character-generation tools (e.g., Character Creator).
- VR specific character art / animation experience.
- Light scripting or tooling experience.
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