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Principal Environment Artist - GameSim - Pipeline

Job in Orlando, Orange County, Florida, 32885, USA
Listing for: Keywords Studios
Full Time position
Listed on 2026-09-14
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 166000 - 222000 USD Yearly USD 166000.00 222000.00 YEAR
Job Description & How to Apply Below

Game Sim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!

We are seeking a Principal Environment Artist to help define and elevate the quality, efficiency, and consistency of environment-art production across Game Sim projects.

This is a high level senior individual-contributor position for an experienced artist who can operate at both the strategic and hands-on levels. You will create benchmark-quality work, establish practical production standards, solve complex artistic and technical problems, and provide direction to environment teams working across different projects, engines, styles, and partner studios.

You will work closely with Art Directors, project leads, Technical Art, Production, Design, Engineering, clients, and partner studios to translate creative goals into clear and achievable environment-art strategies.

This role requires strong leadership, sound judgment, clear communication, and the ability to influence teams through expertise, example, and collaboration.

What Success Looks Like

Within your first 90 days, you will:

  • Develop a strong understanding of Game Sim’s projects, clients, production structure, and environment-art capabilities.
  • Build trust with artists, project leadership, clients, and partner studios through clear communication and reliable decision-making.
  • Create or guide the development of benchmark work that establishes a clear visual and technical quality bar.
  • Identify a meaningful artistic, technical, or workflow challenge and help implement a practical improvement.
  • Provide feedback and mentorship that improves the quality, consistency, and effectiveness of the environment team.
Responsibilities Artistic Leadership and Execution
  • Create high-quality real-time environments, architecture, modular kits, hero assets, materials, terrain, foliage, and world-building content.
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