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Sr. Silicon Design Engineer

Job in Orlando, Orange County, Florida, 32885, USA
Listing for: AMD
Full Time position
Listed on 2026-02-06
Job specializations:
  • Software Development
    C++ Developer, AI Engineer, Software Engineer
Job Description & How to Apply Below

What you do at AMD changes everything

At AMD, our mission is to build great products that accelerate next‑generation computing experiences—from AI and data centers to PCs, gaming and embedded systems. Grounded in a culture of innovation and collaboration, we believe real progress comes from bold ideas, human ingenuity and a shared passion to create something extraordinary. When you join AMD, you’ll discover the real differentiator is our culture.

We push the limits of innovation to solve the world’s most important challenges—striving for execution excellence, while being direct, humble, collaborative, and inclusive of diverse perspectives. Join us as we shape the future of AI and beyond.

The Role

As a member of the Packet Tools team, the Software Engineer, GPU Capture & Replay Tools will join a diverse and talented group dedicated to providing critical packet capture and replay support to numerous teams within the company.

The Person

A self‑motivated, hard‑working individual who is eager to learn, takes pride in their work, and thrives in a close‑knit team environment.

Key Responsibilities
  • Support low‑level 3D/Compute Capture/Replay Tools on Windows and Linux used across multiple teams throughout the company.
  • Design and implement new features in existing tools as well as create entirely new tools.
  • Develop innovative solutions to difficult problems.
  • Implement support for new hardware and features.
  • Understand the architecture of the graphics IP.
  • Automate various tasks.
Preferred Qualifications
  • Good low‑level C/C++ programming skills, such as in coding for fast execution using lightweight data structures and efficient algorithms, bit manipulation, pointer, array, class, virtual function, etc.
  • Experience with Linux DRI and/or Windows WDDM.
  • Experience with scripting/automation using Python.
  • Experience with gdb/kdb.
  • Good understanding of GPU hardware graphics pipeline, from vertices, textures, rasterization, to screen space pixel depth and color.
  • Passionate about working with low‑level GPU HW performance, analysis tools and automation.
  • Experience in 3D graphics rendering and shader algorithms, techniques such as forward and deferred rendering, anti‑aliasing, culling, and performance trade‑offs; exposure in graphics APIs such as Direct3D, Vulkan, OpenGL or similar, and shader programming in HLSL, GLSL, DX ASM, SPIR‑V, or similar.
  • Experience with GPU compute (ROCm, OpenCL, CUDA, etc.) a plus.
Academic Credentials
  • Undergraduate degree required. Bachelor’s or Master’s degree in computer engineering/ electrical engineering.
Additional Information

This role is not eligible for visa sponsorship.

Benefits offered are described: AMD benefits at a glance.

AMD does not accept unsolicited resumes from headhunters, recruitment agencies, or fee‑based recruitment services. AMD and its subsidiaries are equal opportunity, inclusive employers and will consider all applicants without regard to age, ancestry, color, marital status, medical condition, mental or physical disability, national origin, race, religion, political and/or third‑party affiliation, sex, pregnancy, sexual orientation, gender identity, military or veteran status, or any other characteristic protected by law.

We encourage applications from all qualified candidates and will accommodate applicants’ needs under the respective laws throughout all stages of the recruitment and selection process.

AMD may use Artificial Intelligence to help screen, assess or select applicants for this position. AMD’s “Responsible AI Policy” is available here.

This posting is for an existing vacancy.

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