Senior Software Engineer - Display/Touch Infotainment Platform
Listed on 2026-09-09
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Software Development
Embedded Software Engineer
About Us
Rivian and Volkswagen Group Technologies is a joint venture between two industry leaders with a clear vision for automotive’s next chapter. From operating systems to zonal controllers to cloud and connectivity solutions, we’re addressing the challenges of electric vehicles through technology that will set the standards for software-defined vehicles around the world.
The road to the future is uncharted. By combining our expertise across connectivity, AI, security and more, we’ll map a new way forward. Working together, we’ll create a future that’s more connected, more intelligent, more sustainable for everyone.
Role SummaryThe Infotainment Platform team at Rivian Volkswagen Technologies is looking for a skilled Software Engineer to join our Automotive Software team. We are developing the next generation, Android-based in-vehicle experience that will be deployed across all future electric vehicles in the Rivian and Volkswagen Group portfolios. You will work on the architecture, integration, and optimization of both display and input subsystems for our next-generation infotainment platforms.
In this role, you will own the end-to-end pipeline from the low-level hardware drivers (touch controllers, display panels, physical buttons) up through the OS frameworks (Linux, QNX, Android Automotive) to ensure a seamless, highly responsive, and visually flawless user experience.
Join us in driving the future of automotive infotainment!
ResponsibilitiesDisplay & Graphics Pipeline: Develop, integrate, and maintain display drivers and compositor frameworks (e.g., DRM/KMS, Surface Flinger, Wayland, OpenWFD) for complex, multi-display automotive topologies.
Touch & Input Subsystems: Develop and integrate drivers and middleware for touch panels (capacitive, resistive) and physical infotainment buttons (e.g., hard keys, rotary dials, steering wheel controls). Optimize input processing, gesture recognition, multi-touch coordination, and noise filtering within the OS input frameworks (e.g., Android Input Flinger, Linux evdev).
Performance Optimization: Tune the complete glass-to-glass pipeline. Optimize frame rates, visual quality (color accuracy, white point tuning), and touch/button latency to ensure a fluid, highly responsive user experience.
Hardware Bring-Up & Integration: Partner closely with hardware vendors and SoC partners to bring up new display panels (LCD, OLED) and input interfaces via standard buses (MIPI DSI, I2C, SPI) and Ser Des links.
System-Level Debugging: Investigate and resolve complex display and input issues (e.g., screen freezes, visual artifacts, touch ghosting, missed button presses, dropped frames) using software profilers, gdb, JTAG, and logic analyzers.
Feature Development: Implement advanced system features such as dynamic backlight control, power sequencing, resolution switching, fault monitoring, and multi-display synchronization.
Cross-Functional Collaboration: Work closely with Hardware engineers, UI/UX designers, and System teams to define requirements, document software architectures, and ensure compliance with automotive safety and EMC requirements.
Minimum Qualifications:
Bachelor’s or Master’s degree in Computer Engineering, Electrical Engineering, Computer Science, or a related field.
5+ years of proven experience in embedded software development or platform engineering, specifically focusing on display panels, touch screens, and hardware input technologies.
Strong proficiency in C/C++ programming.
Deep understanding of embedded operating systems such as Linux, QNX, or Android Automotive OS.
Solid grasp of display and input frameworks (e.g., Linux DRM/KMS, Android Surface Flinger/Input Manager).
Experience with hardware peripherals and interfaces (I2C, SPI, UART, MIPI DSI).
Excellent problem-solving, system-level debugging, and teamwork skills.
Preferred Qualifications
Experience bringing up automotive infotainment platforms on major SoCs (e.g., Qualcomm Snapdragon, NXP).
Familiarity with graphics libraries and hardware compositors (OpenGL ES, Vulkan, HWC).
Experience with automotive communication protocols (CAN, Automotive Ethernet).
Familiarity with display…
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