×
Register Here to Apply for Jobs or Post Jobs. X

Designer, Game & 3D​/XR Development

Job in Philadelphia, Philadelphia County, Pennsylvania, 19117, USA
Listing for: Insomniac Games
Full Time position
Listed on 2026-09-30
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 148000 - 222000 USD Yearly USD 148000.00 222000.00 YEAR
Job Description & How to Apply Below
Position: Staff Hero Designer

Insomniac is looking for a Staff level Hero Designer, focused on combat, traversal, and 3

Cs (Camera, Character, Controls) for an upcoming project. This role is accountable for the quality and on-time delivery of design and execution for one or more playable characters, including core combat and features like traversal, abilities, non-combat mechanics, camera, and more.

Work will require hands-on, technical implementation and tuning for prototyping, iteration, and polish, as well as creative leadership and vision setting for playable characters.

The person in this role will drive the creative vision,gameplay design, and execution qualityof new playable hero characters and collaborate with our Gameplay Programmers, Animators, VFX Artists, and Character Artiststo create world class moment-to-moment gameplay.

The ideal candidates are self-driven,highly technical,and extremely creative, withdeep experience inleading andcreatinghigh quality3rdperson gameplay.

We’relooking for designers who value game feel, player clarity, andhighlevelsof polish in their workand are searching for highly collaborativedevelopmentenvironment.

ESSENTIAL FUNCTIONS AND RESPONSIBILITIE S
  • Creative leadership and primary ownership of player character systems for one or more playable characters. Accountable for the design, prototyping, iteration and polish of hero core combat, as well as features such as movement / traversal, abilities, interactivity, progression, non-combat mechanics, allies, or game balance.
  • Directly prototypes, implements, and iterates on Hero combat and non-combat gameplay through proprietary internal tools and scripting systems. Brings a focus on innovation, clarity, playability, and presentational polish to hero design work.
  • Collaborates directly with Gameplay Programming and Animation partners to best leverage skills and creativity across both departments. Fosters a strong environment of creative collaboration across all disciplines

    Creative leadership for one or more development pods of cross-discipline contributors. Collaborates with Development Management to plan milestones, set priorities, and coordinate feedback.
  • Works autonomously to drive quality, iterate, and innovate in service of the project’s creative goals and values. Is proactive about flagging problems, implementing solutions, and responding to feedback to continuously improve Hero gameplay. Drives collaboration with cross-discipline stakeholders for problem solving and alignment.
  • Collaborates directly with Mission Designers and Combat Designers to integrate and support player work in Missions, encounters, and core combat gameplay.
  • Works with Systems Designers, Gameplay Programmers, and the UI/UX team to help create compelling long-term gameplay through player progression systems and meaningful player growth.
  • Collaborates with the Narrative Department, Mission Designers, and Mission Directors to support player-driven storytelling through player mechanics and interactive experiences.
  • Writes and regularly updates clear player system documentation detailing the scope and feature set for player features. Creates tutorial videos and documentation to support as needed.
  • Regularly reviews player work in progress, proactively gathers feedback, and drives iteration and quality. Accountable for creative quality of all assigned player work and for ensuring the team is hitting on-screen quality targets for each milestone.
  • Collaborates with the Combat Director and project Game Director to ensure player design meets the project’s creative and technical goals and reaches Insomniac’s quality standards.
  • Creates, tracks, and supports player standards and metrics across the whole experience to ensure consistency and quality. Directly supports Mission Design work with…
To View & Apply for jobs on this site that accept applications from your location or country, tap the button below to make a Search.
(If this job is in fact in your jurisdiction, then you may be using a Proxy or VPN to access this site, and to progress further, you should change your connectivity to another mobile device or PC).
 
 
 
Search for further Jobs Here:
(Try combinations for better Results! Or enter less keywords for broader Results)
Location
Increase/decrease your Search Radius (miles)
0
200
Filters
Education Level
Experience Level (years)
Posted in last:
Salary