Game Security and Anti-Cheat Technology – Adjunct Faculty – Traditional Campus Fall
Listed on 2026-07-29
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Education / Teaching
College Lecturer, University Professor
Make a Difference at Grand Canyon University
The College of Engineering and Technology employs faculty and faculty leaders who are passionate about engaging and mentoring students to best prepare them for the continuously changing worlds of IT and Engineering. Our faculty are energetic advisors who are committed to helping our students grow academically, spiritually, and personally. They are experts in their respective fields, in addition to being passionate educators and collaborators who help enhance the college experience for all students.
Join our mission in helping others find their purpose and start your instructor career with GCU. The College of Engineering and Technology offers rewarding opportunities for adjunct faculty to teach part-time, face-to-face instruction at our Phoenix campus. If you are highly motivated and passionate about teaching exceptional quality instruction in modern facilities with smaller class sizes, we’d like to hear from you.
WhyWork At GCU
- Tuition benefits specifically for the adjunct employee
- 401(k)
- Employee Perks and Discounts
- Gym and Fitness Center
- Canyon Health & Wellness Center
- Courses are in-person and on-campus for the Fall 2026 Semester (09/08/2026 - 12/18/2026)
Game Security and Anti-Cheat Technology
This course covers the crucial aspects of security in game development, with a focus on implementing anti-cheat measures and protecting intellectual property.
What You Will Do- Facilitate classroom lecture and discussions
- Engage students in learning course objectives and topics
- Assess student performance and mentor success in the classroom
- Provide a positive example to students by supporting the University’s Doctrinal Statement, Ethical Position Statement, and Mission of Grand Canyon University
- Preferred: BS in any STEM field + MS in Game Development OR BS in any field + MS in Game Development + portfolio of Game projects.
- Minimum: BS in Game Development + 20 Graduate credits in any Science, Engineering, Business, or Social Studies field OR BS in any STEM field + 20 Graduate credits in Game Development AND Portfolio of game projects.
- Knowledge of Game IDEs (e.g., Unity, Unreal).
#gcu #gamedev #anticheat #security #INDLOPESUP
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