Senior Lighting Artist
Listed on 2026-09-09
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Entertainment & Gaming
Game & 3D/XR Development
What We’re Looking For
We are seeking a Senior Lighting Artist to own and execute the lighting vision for our next AAA title. Working closely with the Art Director, Technical Art, and Engineering teams, you will be responsible for creating atmospheric, gameplay-driven lighting that establishes mood, guides the player, and brings our environments to life.
This is a hands‑on role for an artist with deep expertise in Unreal Engine 5 and modern real‑time lighting workflows. You will work extensively with Lumen and help establish the lighting techniques, standards, and workflows that will carry the project from early development through production.
As a member of a small, highly collaborative team, versatility is important. While lighting will be your primary discipline, you should be comfortable contributing directly to environment art when project needs require it, including the creation, modification, and implementation of production‑ready environment assets.
The ideal candidate is a lighting specialist with both exceptional artistic instincts and deep technical fluency in Unreal Engine 5. You understand that great lighting is about more than making a scene look beautiful - it establishes mood, creates tension, guides player attention, reinforces gameplay, and helps define the identity of a world.
You know Lumen inside and out and are excited about pushing newer Unreal Engine technologies such as Mega Lights to achieve ambitious visual results without losing sight of performance. You are comfortable diagnosing technical lighting problems, collaborating directly with engineers and technical artists, and finding creative solutions within real production constraints.
Most importantly, you are excited by the opportunity to help establish the visual foundation of a new AAA title and have significant ownership over how its worlds look, feel, and perform.
What You’ll DoCreate and implement high-quality real-time lighting across gameplay environments, cinema tics, and scripted experiences.
Own lighting execution from initial look development through final in‑engine polish.
Establish lighting standards, workflows, documentation, and best practices for the project.
Work extensively with Unreal Engine 5’s Lumen Global Illumination and reflection systems.
Leverage Mega Lights and other modern UE5 lighting technologies to build visually ambitious, performant scenes.
Partner with the Art Director to translate the project’s visual direction into compelling lighting across multiple environments and world aesthetics.
Use lighting to establish atmosphere, reinforce environmental storytelling, direct player attention, and support gameplay readability.
Collaborate closely with Environment Art, Technical Art, Design, and Engineering to ensure lighting integrates effectively with world content and gameplay.
Profile and optimize lighting to meet visual and performance targets across supported platforms.
Troubleshoot lighting, shadowing, exposure, reflection, and performance issues within Unreal Engine 5.
Contribute to environment art production when needed, including creating, modifying, dressing, and optimizing environment assets.
Help establish workflows that allow lighting and environment content to scale effectively as the project and team grow.
Review externally produced content and provide feedback to ensure lighting and environment assets meet established visual and technical standards.
Required
6+ years of experience as a Lighting Artist or equivalent role on one or more shipped AAA or AA titles.
Expert-level proficiency with Unreal Engine 5 lighting workflows.
Deep expertise with Lumen, including Global Illumination, reflections, performance considerations, and troubleshooting.
Hands‑on experience with Mega Lights or demonstrated experience working with advanced next‑generation real‑time lighting systems and workflows.
Strong understanding of real‑time lighting fundamentals, including composition, color, value, exposure, shadow, contrast, and visual hierarchy.
Demonstrated ability to create atmospheric lighting that supports both artistic direction and gameplay readability.
Strong understanding of lighting…
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