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Lead UI Technical Artist; Unreal Engine

Job in Phoenix, Maricopa County, Arizona, 85003, USA
Listing for: EPAM Systems, Inc.
Full Time position
Listed on 2026-10-02
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 90000 - 130000 USD Yearly USD 90000.00 130000.00 YEAR
Job Description & How to Apply Below
Position: Lead UI Technical Artist (Unreal Engine 5)
We are looking for a Lead UI Technical Artist to define the materials, motion language, and technical UI systems that unify and scale high-quality game interfaces across platforms. You will build templates, tools, and polished real-time effects in Unreal Engine while mentoring UI artists and designers.

Responsibilities Define UI tech art systems, templates, thematics, and principles for a forward-looking game UICraft highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, Blueprints, and camera tools in UE4/5

Build consistent visual patterns for motion, FX, UI transitions, scale, and proportion

Plan how UI tech art adapts across platforms by balancing fidelity, performance, and readability

Own tooling and UI tech art asset management to keep the team scalable and efficient

Create animated transitions and camera moves using Sequencer and related Unreal toolsets

Develop material functions and shader systems that standardize UI look and performance

Design diegetic and spatial UI moments where 3D meets UI through cameras, framing, and post-processing

Optimize textures, materials, and effects through profiling and performance budgets

Partner with UX and visual design to add hover states, micro-interactions, and motion polish

Mentor UI artists and visual designers through reviews, templates, and hands-on support

Requirements5+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist on games

Lead-level mentoring experience guiding UI artists and visual designers

Cross-platform planning experience balancing fidelity and performance for UI tech art Strong Unreal Engine 5 skills with Material Editor workflows and real-time optimization

Advanced Sequencer skills for animated transitions and cinematic camera moves

Expert material functions knowledge including shader logic and reusable material systems

Advanced UV math skills for procedural/technical material setups

Strong Niagara VFX skills for performant real-time UI effects

Solid real-time lighting skills and post-process techniques for mood and readability

Strong motion design skills for timing, easing, and micro-interactions in UIStrong collaboration skills to elevate established UX/UI designs with technical polish

Comfort with ambiguity in exploratory iteration to find the right feel for a moment

Upper-Intermediate English (B2) proficiency for daily collaboration and documentation

Nice to have Experience building reusable or modular VFX and material systems across large UI surfaces

Background in cinema tics, trailer work, or environmental mood and lighting design

Familiarity with UMG logic and how UI behavior interacts with materials and VFX systems

Experience applying AI assistants to speed up iteration, documentation, or tooling workflows

Broad gaming knowledge of UI conventions and player experience expectations

We offer

International projects with top brands

Work with global teams of highly skilled, diverse peers

Healthcare benefits

Employee financial programs

Paid time off and sick leave

Upskilling, reskilling and certification courses

Unlimited access to the Linked In Learning library and 22,000+ courses

Global career opportunities

Volunteer and community involvement opportunitiesEPAM Employee Groups Award-winning culture recognized by Glassdoor, Newsweek and Linked In
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