Designer, Game & 3D/XR Development
Listed on 2026-10-02
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Entertainment & Gaming
Game & 3D/XR Development
Why Sony Interactive Entertainment?
Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the Play Station brand. As a subsidiary of Sony Group Corporation, we’re part of a proud legacy of innovation and excellence. SIE is a dynamic technology company, delivering cutting-edge hardware and network services to more than 100 million people and an entertainment leader, home to some of the most beloved and recognizable intellectual properties (IP) in the world.
Our role at SIE is to create and nurture the experiences under the Play Station brand, a name synonymous with entertainment excellence and creativity.
Insomniac Games is looking for a Staff Hero Designer. In this role, the Staff Hero Designer is accountable for the quality and on‑time delivery of design and execution for one or more playable characters, including core combat and features like traversal, abilities, non‑combat mechanics, camera, and more. Work will require hands‑on, technical implementation and tuning for prototyping, iteration, and polish, as well as creative leadership and vision setting for playable characters.
The person in this role will drive the creative vision, gameplay design, and execution quality of new playable hero characters and collaborate with our Gameplay Programmers, Animators, VFX Artists, and Character Artists to create world class moment‑to‑moment gameplay.
ESSENTIAL FUNCTIONS AND RESPONSIBILITIE S- Creative leadership and primary ownership of player character systems for one or more playable characters. Accountable for the design, prototyping, iteration and polish of hero core combat, as well as features such as movement / traversal, abilities, interactivity, progression, non-combat mechanics, allies, or game balance.
- Directly prototypes, implements, and iterates on Hero combat and non-combat gameplay through proprietary internal tools and scripting systems. Brings a focus on innovation, clarity, playability, and presentational polish to hero design work.
- Collaborates directly with Gameplay Programming and Animation partners to best leverage skills and creativity across both departments. Fosters a strong environment of creative collaboration across all disciplines
Creative leadership for one or more development pods of cross-discipline contributors. Collaborates with Development Management to plan milestones, set priorities, and coordinate feedback. - Works autonomously to drive quality, iterate, and innovate in service of the project’s creative goals and values. Is proactive about flagging problems, implementing solutions, and responding to feedback to continuously improve Hero gameplay. Drives collaboration with cross-discipline stakeholders for problem solving and alignment.
- Collaborates directly with Mission Designers and Combat Designers to integrate and support player work in Missions, encounters, and core combat gameplay.
- Works with Systems Designers, Gameplay Programmers, and the UI/UX team to help create compelling long‑term gameplay through player progression systems and meaningful player growth.
- Collaborates with the Narrative Department, Mission Designers, and Mission Directors to support player‑driven storytelling through player mechanics and interactive experiences.
- Writes and regularly updates clear player system documentation detailing the scope and feature set for player features. Creates tutorial videos and documentation to support as needed.
- Regularly reviews player work in progress, proactively gathers feedback, and drives iteration and quality. Accountable for creative quality of all assigned player work and for ensuring the team is hitting on‑screen quality targets for each…
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