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Senior UI Technical Artist; Unreal Engine

Job in Phoenix, Maricopa County, Arizona, 85003, USA
Listing for: EPAM Systems Inc
Full Time position
Listed on 2026-10-02
Job specializations:
  • Entertainment & Gaming
    Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 120000 - 180000 USD Yearly USD 120000.00 180000.00 YEAR
Job Description & How to Apply Below
Position: Senior UI Technical Artist (Unreal Engine)

We are seeking a Senior UI Technical Artist to define the tech art systems, materials, and motion language that unify and scale a forward-looking game UI across platforms. You will elevate visual and UX designs with polished, performant solutions and mentor UI artists.

Responsibilities
  • Define UI tech art systems, templates, thematics, and principles for a scalable UI style
  • Build highly polished and performant UI tech art solutions using materials, UMG, animation, FX, lighting, blueprints, and camera tools
  • Establish consistent visual patterns for motion, FX, transitions, scale, and proportion
  • Create animated UI transitions and cinematic camera moves using Sequencer and related tools
  • Plan UI tech art adaptation across platforms, balancing fidelity, memory, and performance
  • Own UI tech art tooling, pipelines, and asset management to improve team efficiency
  • Mentor UI artists and visual designers to align execution with the shared motion and material language
  • Integrate 3D and UI workflows, including spatial and diegetic UI, cameras, and framing
  • Optimize shaders, textures, and materials through profiling and real-time performance tuning
  • Collaborate with designers to refine micro-interactions and ensure a premium UI feel
Requirements
  • 3+ years of professional experience as a Technical Artist, UI Tech Artist, or VFX Artist in games
  • Senior-level mentorship skills for guiding UI artists and visual designers
  • Strong cross-platform planning skills balancing visual fidelity and performance
  • Expert Unreal Engine 5 skills, including Material Editor and Niagara
  • Advanced Sequencer skills for animated transitions and cinematic camera moves
  • Strong shader and UV math skills, including material functions/systems and optimization
  • Solid 3D and UI integration skills across cameras, lighting, framing, and post-processing
  • Strong real-time lighting and post-process knowledge for mood and atmosphere
  • Proven motion design skills for timing, easing, micro-interactions, and hover states
  • Excellent collaboration skills to elevate established UX and visual designs
  • High comfort with ambiguity in exploratory iteration to find the right feel
  • Upper-Intermediate English (B2) proficiency in speaking and collaboration
Nice to have
  • Experience with reusable or modular VFX and material systems across large UI surfaces
  • Familiarity with UMG UI logic interacting with material and VFX systems
  • Experience with AI Assistants to accelerate prototyping, documentation, or tooling workflows
  • Background in gaming cinema tics, trailers, or environmental mood and lighting design
Position Requirements
10+ Years work experience
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