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Principal Artist - Textures

Job in Quebec, Québec, Province de Québec, Canada
Listing for: Ubisoft Quebec City
Full Time position
Listed on 2026-02-05
Job specializations:
  • Creative Arts/Media
    Video Game
  • Entertainment & Gaming
    Video Game
Salary/Wage Range or Industry Benchmark: 60000 - 80000 CAD Yearly CAD 60000.00 80000.00 YEAR
Job Description & How to Apply Below
Location: Quebec

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Overview

As a Principal Artist – Textures at Ubisoft Quebec City
, you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring surface quality
, visual consistency
, and performance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a robust and scalable pipeline
.

What You’ll Do
  • Define and champion the project’s materials and textures vision, including P  standards and visual references
  • Ensure surface consistency and visual fidelity across all Anvil lighting scenarios
  • Create high quality P  materials and textures using Substance 3D Designer and Painter, scans, and photogrammetry
  • Build and maintain optimized material systems, including variants, wear, blending, and decals
  • Partner with Technical Art and Rendering to optimize shaders, memory budgets, streaming, and GPU cost
  • Perform visual analysis and debugging using Anvil internal tools
  • Structure and evolve the materials and textures pipeline, including documentation, standards, and automation
  • Mentor and support the team, providing clear feedback and sharing best practices
Qualifications
  • Strong expertise in game art with a focus on materials and textures for large scale projects
  • Deep understanding of physically based rendering, surface storytelling, and high fidelity materials
  • Advanced skills with Substance 3D Designer and Painter, Photoshop, ZBrush, and scan based workflows
  • Experience working with proprietary engines, ideally Anvil or equivalent internal technologies
  • Solid knowledge of real time shading, GPU and memory optimization, and complex material setups
  • Proven ability to collaborate, communicate, and provide technical leadership
  • Comfort documenting clear, scalable workflows
  • Interest in pipeline improvement and tool development
What To Send Our Way
  • Your CV highlighting relevant skills and experience
  • A portfolio or project examples showcasing textures, materials, P  workflows, and real time rendering
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