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Job Description & How to Apply Below
Job Description
As a Principal Artist – Textures at Ubisoft Quebec City
, you play a key role in defining and delivering the materials and textures vision for an AAA project built on the Anvil engine. You act as the reference for the Materials craft, ensuring surface quality
, visual consistency
, and performance across the game. You work closely with Art Direction, Technical Art, Rendering, Production, and creative teams to support the project’s artistic ambition while maintaining a robust and scalable pipeline
.
What you’ll do
, including P standards and visual references
, scans, and photogrammetry
, including variants, wear, blending, and decals
, including documentation, standards, and automation
, providing clear feedback and sharing best practices
Qualifications
What you bring to the team
, surface storytelling, and high fidelity materials
, Photoshop
, ZBrush
, and scan based workflows
, ideally Anvil or equivalent internal technologies
, GPU and memory optimization
, and complex material setups
What to send our way
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