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3d ARTIST

Job in Redmond, King County, Washington, 98052, USA
Listing for: Perilous Orbit
Full Time position
Listed on 2026-07-08
Job specializations:
  • Entertainment & Gaming
    Digital Media & Production
  • Creative Arts/Media
    Digital Media & Production
Salary/Wage Range or Industry Benchmark: 70000 - 90000 USD Yearly USD 70000.00 90000.00 YEAR
Job Description & How to Apply Below

Unfortunately, we're currently unable to consider candidates who require sponsorship to work in the U.S.

Perilous Orbit is a Redmond, Washington based VR development studio and publishing house. It's a fast-paced, tight knit team of highly skilled and experienced engineers and artists. In June of 2016, after only three months of development, Perilous Orbit, in conjunction with Cherry Pop Games, released Pool Nation VR on Steam. PNVR opened to outstanding reviews and maintains an incredibly high user score and an excited and supportive user community.

We're continuing development of PNVR to support Oculus Touch, and Sony Playstation VR and we're looking for a new team member.

If you think you have the artistic excellence, creativity, and motivation to help build the best VR games in the industry with the most talented team in the industry, we want to talk to you.

QUALIFICATIONS/REQUIREMENTS
  • 4-year degree in Fine Art, Game Art, Game Design, or related
  • Extensive experience working with Unreal Engine
  • Advanced experience of Unreal's content pipeline and shader authoring
  • Advanced 2d & 3d asset creation abilities
  • Advanced experience with Maya
  • Comfortable with content creation software including Photoshop, Zbrush/Mudbox, Substance Painter
  • Strong understanding of best practices involving asset management & source control
  • Excellent attention to detail and a commitment to quality
  • Desire to innovate and execute in all VR fields including gameplay and user interaction/interfaces
RESPONSIBILITIES
  • Work with the Lead Artist and Developer to design beautiful experiences using Unreal
  • Author 'hero' quality 3d assets and help define art style.
  • Own visual vertical slice of game.
  • Be well versed in various Unreal lighting techniques
  • Optimize content through LODs and other techniques
  • Instruct and manage outsource artists
  • Collaborate with programmers and designers to make 3d assets come alive
PREFERRED
  • VR/AR authoring in Unreal
  • Shader programming
  • Shipped AAA PC or console titles as a Technical Artist
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