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Lead UX​/UI Designer

Job in Redmond, King County, Washington, 98052, USA
Listing for: Worldscape Technology Inc.
Full Time position
Listed on 2026-08-17
Job specializations:
  • IT/Tech
    UI/UX Design
Salary/Wage Range or Industry Benchmark: 160000 - 200000 USD Yearly USD 160000.00 200000.00 YEAR
Job Description & How to Apply Below

Worldscapeis acutting-edgeplatform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI,Worldscapeenables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools,Worldscapeempowers rapid deployment of agentic applications that drive resilience and efficiency in sectors likelogistics, telecom, defense, and infrastructure.

Worldscapeis seeking a Lead UX/UI Designer to join our fast-moving, innovative

Studio team. In this role you will drive the definition and design for Worldscape'sclient simulation design framework capabilities. The design system provides the components used throughout the client, website, and mobile app for user experience and operation. As part of our studio team,you’ll contribute to a diverse and successful set of live projects, help define the design of new projects, and collaborate with our cross-functional, world-class team to deliver intuitive and delightful experiences and contribute to the success of the studio.

Working directly with customer sand cross-functional teams,you’lldesignwireframes, user flows, UI components, and interactiveprototypestranslating ideas into visually compelling, user-centric interfaces that move from concept to reality.

This is an onsite role that willbe located in Redmond, WA.

Responsibilities:
  • Identify, create, andoptimizedesign foundations, reusable components, and high-level patterns for the Worldscapeclient application that are driven by customer objectives.
  • Identify opportunities for innovation and lead exploratory design initiatives, bringing design thinkingmethodologyacross the studio team.
  • Deliver artifacts that raise the bar for visual and user experience design, whether you'reworking on wireframes, user flows, high-fidelity mockups, or prototypes.
  • Partner with a multi-disciplinary product and engineering team toownthe implementation of your work.
  • Collaborate with designers, engineers, and other stakeholders across teams and organizations to increase adoption and shape the future of our design system.
  • Create andoptimizethe processes and tools available to our designers, developers, and other consumers to collaborate.
  • Partner with our platform, Product, Engineering, and Marketing teams to create a consistent cross device customer and user experience
  • Establish and evolve design standards and best practices
Professional

Qualifications:
  • Bachelor’s degree in HCI, Interaction Design, Graphic Design, or equivalent design-related field; orcommensurateexperience.
  • 8+ years of UX design or interaction design experience.
  • 8+ years of design experience creating mockups, wireframes and prototypes for web and mobile applications and/or workflows.
  • Experience using tools such as Figma for prototyping design concepts and for defining and documenting the user interface architecture (UI patterns,components and guidelines).
  • Proficient in establishing, designing, and using design systems and design frameworks.
  • Have an available online portfoliodemonstratingsamples of design deliverables (design systems, personas, journey maps, wireframes, and prototypes)
  • Experience with agile development methodologies
Preferred Qualifications:
  • Experience is game design and understanding how designimpactsthe overall player experience.
  • Experience with emerging technologies (AR/VR, AI/ML).
  • 5+ years creating designs and using design systems in Figma, preferably across multiple screen sizes.
  • 3+ years prototyping in Figma, Framer, or equivalent software.
  • Experienceparticipatingin the complete product development lifecycle of successfully launched games/applications.
  • Abilityto prototype in environments like HTML, JavaScript, andCSSa plus but not required.
  • Ability to manage multiple projects and make an impact in a fast-paced environment.
  • Adobe Creative Cloud experience (Photoshop, Illustrator, or similar) a plus.
  • Excellent communication, presentation, and interpersonal skills and the ability to…
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