Graphics Software Engineer/Unity 3D Developer V
Job in
Redmond, King County, Washington, 98052, USA
Listed on 2026-02-16
Listing for:
Delart
Full Time
position Listed on 2026-02-16
Job specializations:
-
Software Development
Game Development / Testing, Software Engineer, C++ Developer, C# / Unity Developer
Job Description & How to Apply Below
Overview
68385-1 - Graphics Software Engineer / Unity 3D Developer V
Redmond, WA, USA (Onsite or Hybrid)
Responsibilities- Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences
- Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices
- Build automation framework for graphics system analysis
- Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack
- At least 10+ years of experience & background in Unity or Unreal gaming engines with script and shader programming experience.
- Familiarity with modern Graphics Pipeline, software stack and performance profiling tools
- Strong experience in 3D graphics development, execution and profiling
- Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling
- Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
- BS in Computer Science/Engineering or equivalent
- C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D
- GPU Shader programming experience, like GLSL,HLSL, etc.
- Experience with VR/AR development, like Oculus VR and Hololens AR apps and games
- Experience with analyzing graphics pipeline performance in mobile, PC or game console products
- Background in Unity content generation pipeline
- Ability to operate autonomously, with only high-level direction
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