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Graphics Software Engineer​/Unity 3D Developer V

Job in Redmond, King County, Washington, 98052, USA
Listing for: Delart
Full Time position
Listed on 2026-02-16
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, C++ Developer, C# / Unity Developer
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below
Position: 68385-1 - Graphics Software Engineer / Unity 3D Developer V

Overview

68385-1 - Graphics Software Engineer / Unity 3D Developer V

Redmond, WA, USA (Onsite or Hybrid)

Responsibilities
  • Develop, modify, debug, profile AR software by using Unity C# script and shader, and C++ with native Graphics API, with focus on AR graphics workload and experiences
  • Execute and profile the AR graphics workloads on AR prototyping systems and existing mobile and XR consume devices
  • Build automation framework for graphics system analysis
  • Collaborate closely with AR experience designers, software engineers, graphics architect / system engineers to analyze and improve the end to end graphics stack
Minimum Qualifications
  • At least 10+ years of experience & background in Unity or Unreal gaming engines with script and shader programming experience.
  • Familiarity with modern Graphics Pipeline, software stack and performance profiling tools
  • Strong experience in 3D graphics development, execution and profiling
  • Knowledge of scripting languages (Python, Perl) and experience with automation of workload execution and profiling
  • Results oriented, self-motivated, proactive with demonstrated creative & critical thinking
  • BS in Computer Science/Engineering or equivalent
Preferred Qualifications
  • C/C++ programming skills with Graphics APIs like OpenGL, Vulkan or Direct3D
  • GPU Shader programming experience, like GLSL,HLSL, etc.
  • Experience with VR/AR development, like Oculus VR and Hololens AR apps and games
  • Experience with analyzing graphics pipeline performance in mobile, PC or game console products
  • Background in Unity content generation pipeline
  • Ability to operate autonomously, with only high-level direction
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