Software Engineer, Graphics
Listed on 2026-02-15
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Software Development
Software Engineer, Game Development / Testing, C++ Developer
Summary
Meta is seeking skilled engineers to join our team and contribute to the development of innovative graphics frameworks, algorithms, and tools that maximize quality and performance. As a key member of our engineering team, you will collaborate with cross‑functional teams across Meta to create real‑time rendering architecture, build high‑quality digital representations of people, and enhance real‑time systems. Your expertise in creating high‑quality, performant, and maintainable code will be essential in delivering innovative products in mobile, AR/VR spaces.
You will also have the opportunity to document and support graphics and tooling features, working closely with various infrastructure and product teams to drive project success.
Ds Max, Arnold, Render Man, or Cycles.
X/Vulkan/OpenGL/Metal.
$74.04/hour to $217,000/year + bonus + equity + benefits.
IndustryInternet
Equal OpportunityMeta is proud to be an Equal Employment Opportunity and affirmative action employer. We do not discriminate based upon race, religion, color, national origin, sex (including pregnancy, childbirth, or related medical conditions), sexual orientation, gender, gender identity, gender expression, transgender status, sexual stereotypes, age, status as a protected veteran, status as an individual with a disability, or other applicable legally protected characteristics.
We also consider qualified applicants with criminal histories, consistent with applicable federal, state and local law. Meta participates in the E-Verify program in certain locations, as required by law. Please note that Meta may leverage artificial intelligence and machine learning technologies in connection with applications for employment.
Meta is committed to providing reasonable accommodations for candidates with disabilities in our recruiting process. If you need any assistance or accommodations due to a disability, please let us know at
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