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OpenXR App Developer

Job in Redmond, King County, Washington, 98052, USA
Listing for: Intelliswift - An LTTS Company
Full Time position
Listed on 2026-04-18
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, Software Architect
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below

Must-have HARD skills:

  • Graphics Experience
Minimum Qualifications:

3+ years of professional software development experience

Hands-on experience shipping 3D real-time applications (XR, games, simulation, visualization)

Practical experience with OpenXR fundamentals:
  • Instance/session
  • Swapchains
  • Spaces
  • Actions/action sets
  • Strong proficiency in C/C++ and/or C#, with solid debugging skills
Experience with at least one real-time engine or XR framework:
  • Unity (C#) with OpenXR support
  • Custom/native rendering pipelines using Vulkan, OpenGL, or DirectX
Understanding of XR performance constraints:
  • High frame rate targets (72/90/120 FPS)
  • GPU/CPU bottleneck analysis
Preferred Qualifications
  • Shipped at least one OpenXR-based application or features
Experience with OpenXR extensions, including:
Hand tracking:
  • Eye gaze
  • Foveated rendering
  • Scene/space‑related extensions
Graphics expertise:
  • Vulkan/OpenGL/DirectX
  • Profiling tools (e.g., Render Doc, engine profilers)

Experience creating reusable components or frameworks for XR interactions

Responsibilities:
Build interaction features, including:

Input handling (controllers, hands, haptics, action sets)

Scene and interaction systems (grabbing, ray interactions, 3D UI)

Implement rendering and performance optimizations:
  • Frame pacing
  • Tracking spaces
  • Anchors or anchor-like constructs
  • Passthrough or scene understanding (when available through OpenXR extensions)
  • Write clean, testable, maintainable code
  • Contribute to CI/build pipelines as needed
Debug runtime/device issues related to:
  • Graphics
  • Input
  • Tracking
  • Platform integration
  • Work closely with product, UX, and engineering teams
  • Document architecture, design decisions, and tradeoffs
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