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OpenXR App Developer

Job in Redmond, King County, Washington, 98052, USA
Listing for: Creative Solutions Services, LLC
Full Time position
Listed on 2026-05-08
Job specializations:
  • Software Development
    Game Development / Testing, Software Engineer, C++ Developer, Software Architect
Salary/Wage Range or Industry Benchmark: 45 - 55 USD Hourly USD 45.00 55.00 HOUR
Job Description & How to Apply Below

Immediate need for a talented OpenXR App Developer
. This is a 12+ Months contract opportunity with long‑term potential and is in Redmond WA (Onsite).

Job
-10062

Pay Range: $45 - $55/hr employee benefits include health insurance (medical, dental, vision), 401(k) plan, and paid sick leave (depending on work location).

Key Responsibilities
  • Develop XR applications using OpenXR (end‑to‑end: architecture, implementation, testing, and iteration).
  • Build interactive features such as:
    • Input handling (controllers, hands, action sets, haptics)
    • Scene/interaction systems (grabbing, ray interactions, UI in 3D)
    • Rendering and performance optimizations (frame pacing, latency‑sensitive updates)
    • Integrate platform/runtime features where applicable (tracking spaces, anchor‑like constructs, passthrough/scene understanding if available via extensions)
  • Create clean, testable code and contribute to basic CI/build scripts as needed.
  • Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
  • Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Key Requirements and Technology Experience
  • Key skills:
    OpenXR, C/C++/C#, GPU/CPU
  • 3+ years of professional software development experience (or equivalent)
  • Hands‑on experience shipping 3D real‑time applications (XR, games, simulation, or visualization)
  • Practical experience with OpenXR (core concepts: instance/session, swap chains, spaces, actions)
  • Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills
  • Experience with a real‑time engine or framework such as:
    • Unity (C#) and OpenXR plugin ecosystem
    • Unreal (C++) XR pipeline
    • Custom/native OpenXR rendering with Vulkan/OpenGL/Direct

      X, understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency)
  • Shipped at least one OpenXR‑based app or feature to production.
  • Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space‑related extensions)
  • Graphics experience:
    Vulkan/OpenGL/Direct

    X, shaders, profiling tools (Render Doc, engine profilers)
  • Android XR experience (Gradle, NDK, JNI) or low‑level platform integration
  • Experience building reusable components/frameworks for XR interaction or app scaffolding.

Pyramid Consulting, Inc. provides equal employment opportunities to all employees and applicants for employment and prohibits discrimination and harassment of any type without regard to race, colour, religion, age, sex, national origin, disability status, genetics, protected veteran status, sexual orientation, gender identity or expression, or any other characteristic protected by federal, state, or local laws.

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