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Sr Software Engineer - Gameplay; NST

Job in Redmond, King County, Washington, 98052, USA
Listing for: Nintendo of America Inc.
Full Time position
Listed on 2026-05-12
Job specializations:
  • Software Development
    Software Engineer, Game Development / Testing, Senior Developer, Software Architect
Salary/Wage Range or Industry Benchmark: 149414 - 224121 USD Yearly USD 149414.00 224121.00 YEAR
Job Description & How to Apply Below
Position: Sr Software Engineer - Gameplay (NST)

Overview

Nintendo Software Technology Corporation is a wholly owned subsidiary of Nintendo Co., Ltd., headquartered in Kyoto, Japan, with a base in Redmond, Washington. The studio designs, develops, and delivers high‑quality video games.

As a Senior Software Engineer in Gameplay, you will lead the implementation of key gameplay features and manage small teams of engineers, collaborating across departments to surprise and delight players.

Responsibilities
  • Develop, write, and maintain clean, portable code and debug using relevant programming languages.
  • Review and optimize code written by other engineers.
  • Apply advanced programming skills to provide effective solutions.
  • Document technical solutions for distribution to stakeholders.
  • Allocate work to team members and supervise results.
  • Mentor less experienced team members.
  • Recommend system architecture, data structures, and algorithm design.
  • Manage performance of team members by setting goals, tracking progress, providing feedback, and addressing issues promptly.
  • Review, analyze, and test products under development to meet Nintendo’s standards of quality and timeliness.
Qualifications
  • 7+ years of software engineering experience in the relevant field.
  • Strong programming skills, including code review and optimization.
  • In-depth knowledge of core technologies and workflows for video game development.
  • Understanding of interactive entertainment methodologies and production pipelines.
  • Advanced knowledge of C, C++, or C#.
  • Experience supervising a team, allocating work, and coaching for high‑quality execution.
  • Proven experience leading and mentoring other gameplay engineers.
  • Undergraduate degree in Computer Science or related field, or equivalent education and experience.

Applicants must be legally eligible to work in the United States; visa sponsorship is not available.

This position is hybrid in Redmond, WA and requires regular onsite work; fully remote status is not available.

The position includes a base pay range of $149,414—$224,121 USD, potential for a semi‑annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.

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