Research Engineer, Robotics
Job in
Redmond, King County, Washington, 98052, USA
Listed on 2026-06-14
Listing for:
Meta
Full Time
position Listed on 2026-06-14
Job specializations:
-
Software Development
AI Engineer (Applied/Software), Robotics, Machine Learning/ ML Engineer
Job Description & How to Apply Below
Research Engineer, Robotics Responsibilities:
Design and implement a custom compute renderer:
Build a CUDA compute renderer supporting rasterization and ray tracing, optimized for high-throughput batch rendering on datacenter GPUsWrite high-performance GPU kernels:
Develop and optimize kernels for core rendering operations including geometry processing, shading, light transport, and image synthesis
Produce ML-ready rendering outputs:
Generate rendering outputs (RGB, depth, segmentation) suitable for direct consumption by ML training pipelines
Integrate into policy and training pipelines:
Embed rendering capabilities into policy training loops, evaluation harnesses, and dataset generation workflows enabling end-to-end visual learning for robotic manipulation
Integrate with physics simulation:
Render dynamic scenes including articulated rigid bodies, deformable objects, and skinned meshes in coordination with physics simulation systems
Collaborate on speed/quality tradeoffs:
Partner closely with Research Scientists and ML Engineers to understand requirements and make principled tradeoffs between rendering fidelity and throughput
Own the full rendering stack:
Maintain end-to-end ownership from scene ingestion through final image output, driving architectural decisions and performance optimization
Minimum Qualifications:
Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
Bachelor's degree in Computer Science, Computer Engineering, Physics, or Mathematics (or equivalent practical experience)10+ years of experience in GPU programming and real-time or offline computer graphics
Expert-level CUDA development including kernel optimization, GPU memory hierarchy, and performance tuning
Deep expertise in ray tracing and/or rasterization algorithms and their GPU implementations
Track record of building rendering systems or GPU compute pipelines
Experience with C++ and systems programming, including performance-critical codebases
Preferred Qualifications:
Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements)
Master's or Ph.D. in Computer Science, Computer Graphics, Physics, or related field
Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies
Experience with physically-based rendering, global illumination, or production rendering pipelines
Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)
Familiarity with NVIDIA datacenter GPU architectures (Hopper, Blackwell) and how they differ from consumer GPUs for rendering workloads
Knowledge of robotics simulation or physics engines (Mu Jo Co , PhysX, Isaac Sim)
Experience integrating rendering systems into ML training pipelines (PyTorch, JAX)
Experience building renderers or graphics engines from scratch in a professional setting
Familiarity with OptiX, Vulkan, or custom ray tracing implementations on NVIDIA hardware
About Meta:
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and Whats App further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta…
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