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Research Engineer, Robotics

Job in Redmond, King County, Washington, 98052, USA
Listing for: Meta
Full Time position
Listed on 2026-06-15
Job specializations:
  • Software Development
    AI Engineer (Applied/Software), Robotics, Machine Learning/ ML Engineer
Salary/Wage Range or Industry Benchmark: 219000 - 301000 USD Yearly USD 219000.00 301000.00 YEAR
Job Description & How to Apply Below
Reality Labs Research (Reality Labs Research) brings together a multidisciplinary and highly interdisciplinary team of researchers and engineers to create the future of dexterous robotic manipulation. We are seeking a senior staff Research Engineer to design and build a custom CUDA-based compute renderer for robotics. You will own this end-to-end — architecting and implementing a novel GPU rendering system that serves as the visual backbone for robot learning s is a deeply technical, hands-on IC role for someone who has built rendering systems before.

Research Engineer, Robotics Responsibilities:

Design and implement a custom compute renderer:
Build a CUDA compute renderer supporting rasterization and ray tracing, optimized for high-throughput batch rendering on datacenter GPUsWrite high-performance GPU kernels:
Develop and optimize kernels for core rendering operations including geometry processing, shading, light transport, and image synthesis

Produce ML-ready rendering outputs:
Generate rendering outputs (RGB, depth, segmentation) suitable for direct consumption by ML training pipelines

Integrate into policy and training pipelines:
Embed rendering capabilities into policy training loops, evaluation harnesses, and dataset generation workflows enabling end-to-end visual learning for robotic manipulation

Integrate with physics simulation:
Render dynamic scenes including articulated rigid bodies, deformable objects, and skinned meshes in coordination with physics simulation systems

Collaborate on speed/quality tradeoffs:
Partner closely with Research Scientists and ML Engineers to understand requirements and make principled tradeoffs between rendering fidelity and throughput

Own the full rendering stack:
Maintain end-to-end ownership from scene ingestion through final image output, driving architectural decisions and performance optimization

Minimum Qualifications:

Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience

Bachelor's degree in Computer Science, Computer Engineering, Physics, or Mathematics (or equivalent practical experience)10+ years of experience in GPU programming and real-time or offline computer graphics

Expert-level CUDA development including kernel optimization, GPU memory hierarchy, and performance tuning

Deep expertise in ray tracing and/or rasterization algorithms and their GPU implementations

Track record of building rendering systems or GPU compute pipelines

Experience with C++ and systems programming, including performance-critical codebases

Preferred Qualifications:

Demonstrated ability to integrate AI tools to optimize/redesign workflows and drive measurable impact (e.g., efficiency gains, quality improvements)
Master's or Ph.D. in Computer Science, Computer Graphics, Physics, or related field

Demonstrated ongoing AI skill development (e.g., prompt/context engineering, agent orchestration) and staying current with emerging AI technologies

Experience with physically-based rendering, global illumination, or production rendering pipelines

Experience adhering to and implementing responsible, ethical AI practices (e.g., risk assessment, bias mitigation, quality and accuracy reviews)
Familiarity with NVIDIA datacenter GPU architectures (Hopper, Blackwell) and how they differ from consumer GPUs for rendering workloads

Knowledge of robotics simulation or physics engines (Mu Jo Co , PhysX, Isaac Sim)
Experience integrating rendering systems into ML training pipelines (PyTorch, JAX)
Experience building renderers or graphics engines from scratch in a professional setting

Familiarity with OptiX, Vulkan, or custom ray tracing implementations on NVIDIA hardware

About Meta:

Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and Whats App further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta…
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