Sr Engineer, Display; NTD
Listed on 2026-06-18
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Software Development
C++ Developer, Software Engineer, Game & 3D/XR Development, Embedded Software Engineer
Nintendo Technology Development
We are an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.
Responsibilities- Architect, design, and implement display driver stack for use with current and future products.
- Develop and refine display software stack to ensure compliance with various display standards and specifications.
- Research and champion new features/technologies capable of being successfully deployed in massively used gaming consoles.
- 5+ years related experience.
- Understanding of display standards and specifications, such as HDMI, DSI, Display Port, EDID.
- Experience developing device drivers for SOCs.
- Experience developing multithreaded software.
- Proficient with fundamental computer science data structures and algorithms in C/C++.
- Degree in Computer Engineering, Computer Science or Electrical Engineering.
- Knowledge of compositors and image composition pipelines.
- Experience debugging display protocol issues.
- Knowledge of display technologies such as HDR and VRR.
Applicants must be legally eligible to work in the United States to be considered. Visa sponsorship is not available for this role.
This position is onsite in Redmond, WA, and not open to remote status at this time.
Pay Range: $145,150 — $261,200 USD. The position includes a base pay range of $145,150 — $261,200 USD, potential for a semi-annual discretionary performance bonus, and a comprehensive benefits package that includes medical, dental, vision, 401(k), and paid time off.
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