Associate Engineer, Audio; NTD
Listed on 2026-07-01
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Software Development
C++ Developer, Embedded Systems/ Firmware/ IoT, Embedded Software Engineer, Computer Science
Nintendo Technology Development
Nintendo is an equal opportunity employer.
The Redmond audio team is part of a small global group that researches and develops system software for current and future Nintendo game systems. We are looking for a junior engineer with attention to detail and a passion for audio technologies. You will participate in prototyping, developing, maintaining, debugging, profiling, optimizing, and testing audio firmware. The candidate should have experience with digital audio, knowledge of C/C++, and excellent communications skills.
Responsibilities- Design and implement audio system software.
- Characterize, analyze, organize, and present detailed performance metrics of features at a large scale.
- Optimize, maintain, validate, and diagnose failures in existing and new systems.
- BS or MS in Electrical Engineering, Computer Engineering, Computer Science, or related field.
- Coursework or foundational knowledge in digital signal processing (DSP).
- Experience with real-time embedded and cross-platform development.
- 3 or more years of professional experience with C/C++ programming.
- Strong analytical and problem‑solving skills.
- Knowledge of DSP architectures (e.g., Hifi, Hexagon, ARM SIMD).
- Experience with acoustic and audio signal processing algorithms.
- Familiarity with audio peripherals and interfaces (e.g., I2S, TDM, PDM, DMA).
Applicants must be legally eligible to work in the United States; visa sponsorship is not available for this role.
This position is onsite in Redmond, WA, and is not open to remote status at this time.
CompensationPay range: $50.62—$81 USD
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