AR/VR application developer 3
Listed on 2026-08-05
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Software Development
Software Engineer, Embedded Software Engineer, C++ Developer
AR/VR Application Developer (Unity Engine + AOSP + Firmware)
Location:
Redmond
Experience:
3 to 10 years
Skills:
Experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python
Onsite/Remote:
Day 1 Onsite at customer location
The pay range for this role is [range] per annum including any bonuses or variable pay. [Company] also offers benefits like medical, vision, dental, life, disability insurance and paid time off (including holidays, parental leave, and sick leave, as required by law). Ask our recruiters for more details on our Benefits package. The exact offer terms will depend on the skill level, educational qualifications, experience, and location of the candidate.
Job DescriptionDevelop, debug, and document code using C/C++, bash, shell, C#, Unity, Unreal Engine and/or Python. Support H S UXR studies by developing testbeds and tools for diverse and innovative hardware prototypes. Anticipated needs include:
- Implementing embedded device firmware to communicate with sensors, display, dimming technologies, and other embedded hardware components and systems
- Hardware and software system integration across sensors, displays, computer-based stimuli, dynamic obstacle courses, and more
- Utilizing/Using API frameworks for appropriate logging, transmitting, and visualization of multi-dimensional data from sensors and tracking systems
- Develop event-triggered algorithms to generate dynamic and/or randomized stimuli (e.g., display content)
- Partnering with XFN to understand capabilities and constraints of integrated hardware systems and firmware (including, but not limited to, displays, eye-tracking, cameras, depth sensors, IMU sensors, wearables)
- Collaborating with H S UXR team members to create flexible, reusable software user interfaces ("virtual labs") that support adjustment of experimental parameters by study RAs and inclusion of new parameters in the future
- Working with H S UXR research scientists and/or vendors to provide rapid response and troubleshooting on-site during user research studies
Bachelor's Degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience
3 years' experience with C/C++, bash, shell, C#, Unity, Android Studio and/or Python
Experience integrating custom systems including sensors, API/SDK frameworks, and firmware
Excellent communication skills for understanding and translating technical information to engineers, UXRs, designers, executives
Track record of operating independently, demonstrating creativity, being detail-oriented, solving ambiguous problems, and delivering results in a highly-organized manner
Willingness to occasionally travel to study sites
Preferred QualificationsExperience facilitating implementation of closed-loop experimental paradigms, highly-controlled presentations of visual content to external displays of varying types, and collection of system-user telemetry
Experience working with electrical engineers, firmware developers, software engineers, and hardware prototypers
Experience developing AR/VR applications
[Company] is an Equal Employment Opportunity employer. We promote and support a diverse workforce at all levels of the company. All qualified applicants will receive consideration for employment without regard to race, religion, color, sex, age, national origin, or disability. All applicants will be evaluated solely based on their ability, competence, and performance of the essential functions of their positions with or without reasonable accommodations.
Reasonable accommodations also are available in the hiring process for applicants with disabilities. Candidates can request a reasonable accommodation by contacting the company ADA Coordinator at **[contact information removed]**.
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