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CONTRACT – Gameplay Software Engineer II

Job in Redmond, King County, Washington, 98052, USA
Listing for: Nintendo
Contract position
Listed on 2026-08-22
Job specializations:
  • Software Development
    Software Engineer, C++ Developer, Software Testing, Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 53 USD Hourly USD 53.00 HOUR
Job Description & How to Apply Below

Nintendo Software Technology Corporation

Nintendo Software Technology Corporation, based in Redmond, Washington , is a wholly owned subsidiary of the world’s largest manufacturer and marketer of video games, Nintendo Co., Ltd., headquartered in Kyoto, Japan. Nintendo Software Technology’s mission is to design, develop and deliver the very best video games. We conduct research, use state-of-the‑art equipment and review methods of operation so that we may continually improve the quality of the games that we produce.

Each person employed at Nintendo Software Technology Corporation is a valued team member and is encouraged to participate in our efforts to create the highest quality games.

Nintendo is an equal opportunity employer. We offer a welcoming and inclusive environment in service to one another, our products, the diverse consumers we represent, and the communities we call home. We do all of this with kindness, empathy and respect for each other.

SUMMARY:

An individual contributor that develops, writes, and debugs specified sections of code for assigned software projects.

DESCRIPTION OF DUTIES
  • Develops, writes, tests, debugs, and implements code using the relevant programming languages as part of a larger project, with some direction from senior engineers and above.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo’s high standard of quality and timeliness.
SUMMARY OF REQUIREMENTS
  • 3 or more years of software engineering experience in the relevant field.
  • Ability to write clear, maintainable, and portable code.
  • Good understanding of core technologies, toolsets, and common workflows for video game development.
  • Ability to read and debug other engineers’ code and solve engineering problems in the relevant field.
  • Strong knowledge of the relevant programming languages (C/C /C#).
  • Undergraduate degree in Computer Science or related field; or equivalent education and experience.

This position is hybrid in Redmond, WA. Hybrid positions require regular onsite work following the schedule and guidelines for their division. This position is not open to fully remote status at this time.

This contract position includes the base pay range listed below and is eligible for benefits through the employing agency.

  • Agency benefits include eligibility for medical insurance, employee assistance program, and paid sick leave.
  • All benefits are subject to elections, eligibility requirements, plan and program terms.
  • Benefits offerings will be confirmed at the time of offer by the employing agency, and may differ depending on the employing agency partner.

Pay range:
$53—$79 USD

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