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Technical Artist II

Job in Reno, Washoe County, Nevada, 89550, USA
Listing for: International Game Technology PLC
Full Time position
Listed on 2026-06-13
Job specializations:
  • Software Development
    Game Development / Testing
Salary/Wage Range or Industry Benchmark: 58380 - 108600 USD Yearly USD 58380.00 108600.00 YEAR
Job Description & How to Apply Below

Role Overview

Hiring location:
Reno, Nevada, USA

Employment type:

Full-time position through employment contract
Requirement:
Candidates must be legally authorized to work full-time in the United States
Work setup:
Hybrid, connected to the IGT office in Reno

What You Will Do
  • Support development of game features and presentation elements within Unity
  • Work on VFX elements including particle systems, shaders, and materials
  • Assist in test planning, edge‑case validation, and QA support
  • Collaborate with cross‑functional teams to ensure alignment and smooth delivery
  • Communicate project status, risks, and challenges effectively
  • Contribute to debugging and resolving game scene or performance issues
  • Support implementation of features ensuring they are testable and meet quality standards
  • Participate in design discussions and contribute to feature planning
  • Work with Unity tools including particle systems, shaders, and visual effects
  • Apply standard workflows and development practices
  • Maintain and update workflows using project management tools
  • Identify and communicate risks related to performance and visual clarity
  • Manage tasks effectively and meet delivery timelines
  • Support integration and testing of game features
What We’re Looking For

Must Have

  • Basic understanding of game development concepts (UI, lighting, game rules, etc.)
  • Experience or familiarity with Unity (VFX, shaders, materials)
  • Knowledge of Agile workflows and collaboration tools
  • Ability to debug and troubleshoot common issues with guidance
  • Good communication and teamwork skills
  • Understanding of multiple product types (e.g., Stepper, Video games)

Nice To Have

  • Exposure to different SDKs or game engines
  • Experience working across multiple platforms or cabinet types
  • Familiarity with performance optimization in Unity
Experience
  • Experience contributing to features or fixes within a project
  • Participation in feature design with guidance from senior team members
  • Exposure to full project lifecycle (at least one project contribution)
  • Experience collaborating with cross‑functional teams (artists, engineers, QA)
  • Involvement in troubleshooting issues and improving workflows
Key Competencies
  • Strong learning mindset and adaptability
  • Ability to work independently with guidance
  • Problem‑solving and analytical thinking
  • Effective communication and collaboration
Compensation

Starting compensation range: $58,380 to $108,600. Compensation may adjust higher or lower based on qualifications.

  • Comprehensive benefits: medical, dental, vision, life, accident, and disability insurance
  • 401(k) Savings Plan with company contributions
  • Tuition reimbursement
  • Paid time off
  • Wellness programs
  • Identity theft protection
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