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Technical Artist II
Job in
Reno, Washoe County, Nevada, 89550, USA
Listed on 2026-06-13
Listing for:
International Game Technology PLC
Full Time
position Listed on 2026-06-13
Job specializations:
-
Software Development
Game Development / Testing
Job Description & How to Apply Below
Role Overview
Hiring location:
Reno, Nevada, USA
Employment type:
Full-time position through employment contract
Requirement:
Candidates must be legally authorized to work full-time in the United States
Work setup:
Hybrid, connected to the IGT office in Reno
- Support development of game features and presentation elements within Unity
- Work on VFX elements including particle systems, shaders, and materials
- Assist in test planning, edge‑case validation, and QA support
- Collaborate with cross‑functional teams to ensure alignment and smooth delivery
- Communicate project status, risks, and challenges effectively
- Contribute to debugging and resolving game scene or performance issues
- Support implementation of features ensuring they are testable and meet quality standards
- Participate in design discussions and contribute to feature planning
- Work with Unity tools including particle systems, shaders, and visual effects
- Apply standard workflows and development practices
- Maintain and update workflows using project management tools
- Identify and communicate risks related to performance and visual clarity
- Manage tasks effectively and meet delivery timelines
- Support integration and testing of game features
Must Have
- Basic understanding of game development concepts (UI, lighting, game rules, etc.)
- Experience or familiarity with Unity (VFX, shaders, materials)
- Knowledge of Agile workflows and collaboration tools
- Ability to debug and troubleshoot common issues with guidance
- Good communication and teamwork skills
- Understanding of multiple product types (e.g., Stepper, Video games)
Nice To Have
- Exposure to different SDKs or game engines
- Experience working across multiple platforms or cabinet types
- Familiarity with performance optimization in Unity
- Experience contributing to features or fixes within a project
- Participation in feature design with guidance from senior team members
- Exposure to full project lifecycle (at least one project contribution)
- Experience collaborating with cross‑functional teams (artists, engineers, QA)
- Involvement in troubleshooting issues and improving workflows
- Strong learning mindset and adaptability
- Ability to work independently with guidance
- Problem‑solving and analytical thinking
- Effective communication and collaboration
Starting compensation range: $58,380 to $108,600. Compensation may adjust higher or lower based on qualifications.
- Comprehensive benefits: medical, dental, vision, life, accident, and disability insurance
- 401(k) Savings Plan with company contributions
- Tuition reimbursement
- Paid time off
- Wellness programs
- Identity theft protection
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