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Machine Learning

Job in Rogers, Benton County, Arkansas, 72758, USA
Listing for: Fittingbox
Full Time position
Listed on 2026-02-12
Job specializations:
  • IT/Tech
    Computer Graphics / 3D / Animation, AI Engineer, Artificial Intelligence, Machine Learning/ ML Engineer
Salary/Wage Range or Industry Benchmark: 80000 - 100000 USD Yearly USD 80000.00 100000.00 YEAR
Job Description & How to Apply Below

Get to know behind our eyewear technology

Since 2006, Fittingbox has been paving the way for Digital Eyewear by mastering Augmented Reality, Artificial Intelligence, Machine Learning, Computer Vision and Computer Graphics.

A strong and proven R&D expertise, building the most realistic AR experience with outstanding 3D assets

59
International Patents
(+2 expected per year)

30%
of our revenue invested each year in R&D, for more than 15 years.

25+
experts in AR, AI, Machine Learning, Computer Graphics & Computer Vision

Pioneer in Augmented Reality for Eyewear, Fittingbox has developed and constantly improve the leading Virtual Try-On technology.

First in offering a live try-on experience on any device and platform, Fittingbox even masters state-of-the-art technology in Diminished Reality, which, unlike Augmented Reality, digitally removes an element from the real world.

Artificial Intelligence & Machine Learning

Fittingbox technology uses Artificial Intelligence under its many aspects, namely Machine Learning and Deep Learning. A dedicated Machine Learning team develops the most advanced algorithms. Fittingbox algorithms can generate within milliseconds any virtual glasses on a real face and remove real glasses from an image also in milliseconds.

Fittingbox Computer Vision Team masters advanced technologies such as Mesh Compression and Face Measurements.

Our 10+ specialists deposited numerous patents within these specific fields that aim to reconstruct a 3D scene from its 2D images, captured by a camera.

Fittingbox Computer Graphics and Studio Lab teams continuously strive to enhance the 3D rendering of optical glasses and sunglasses, including lenses and frames.

Our experts developed in-house a Physically Based Rendering (P ) engine. This cross-platform engine includes an advanced light transmission to allow true-to-life aspect to the glasses displayed in 3D.

Open Innovation:
Co-create the Future of Eyewear

Co-Creation

If you have some innovative ideas you would like to share with us,
we can co-create together
. From brainstorming to prototyping, and even co-patenting, we collaborate closely with partners to turn innovation into reality. Let’s co-create what’s next.

Partner with us on pilot programs where cutting-edge optical science meets advanced engineering. We're developing groundbreaking and top-secret projects
! If you're curious, we'd woudl love to share with you what’s coming next!

Today, Maxime Chambefort, Lead C++ Developer at Fittingbox, depicts how we use our expertise to push forward designer tools such as Blender, by developing add-ons for specific modeling needs of 3D frames.

Ariel Choukroun, Co-Founder and CTO at Fittingbox, addresses a subject that is more pertinent than ever:
Artificial Intelligence. He offers a clear and concise overview, illustrating its scope today.

Christophe Dehais, Computer Graphics Manager, explains how we keep improving our real time Virtual Try-On solutions to make them look as realistic as possible. What are the challenges involved when it comes to complex materials? What’s next for even more realistic renderings?

Xavier Naturel, Machine Learning Researcher  has significantly contributed to the technological research for the design of our innovation:
Frame Removal. What role does Machine Learning play in this digital experience?

Xavier Rivory, Studio Lab Manager, talks about tackling the challenges of lighting in a 3D environment, an essential component needed to create a realistic virtual experience.

Disruptive innovations driven by market needs

Augmented reality (AR) should not be confused with Virtual Reality (VR).

AR consists of superimposing virtual elements in the real world to complete it
, unlike virtual reality, which completely immerses the user in a fictional environment.

Augmented reality, therefore,
can be used with a computer, smartphone or tablet
, while virtual reality generally requires a specific mask such as the Oculus Rift or HTC Vive.

The essential component needed to create a realistic virtual experience is the engine
. At Fittingbox, we regularly invest in a cutting-edge engine, following technological advances. 2 main characteristics of this in-house engine:

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