Assistant Professor; Lecturer) in Game Engineering
Listed on 2026-08-30
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Education / Teaching
University Professor, College Lecturer, Academic
Assistant Professor (Lecturer) in Game Engineering
The University of Utah, an AA/EO employer, encourages applications from all qualified individuals, and provides reasonable accommodation to the known disabilities of applicants and employees. The University of Utah values candidates who have experience working in settings with students, staff, faculty and patients from all backgrounds and possess a strong commitment to improving access to higher education, employment opportunities, and quality healthcare for historically underrepresented groups.
Position Information
Proposed Faculty Rank
Department
Department 01508 - Games
City
City Salt Lake City, UT
Track
New Position to Begin
New Position to Begin 7/1/2026
Details
The Division of Games at the University of Utah invites applications for non‑tenure‑track career‑line Assistant Professor (Lecturer) in Games to begin Fall 2026. We seek applicants with expertise in at least one area of game engineering. Of particular interest to the Division are candidates with expertise in gameplay programming, engine architecture, real‑time rendering, and/or artificial intelligence. Candidates with expertise in other related areas of game engineering are also welcome to apply.
Successful candidates will share our vision of the power that games hold to transform players, groups, and society. Hires are part of the PRESS PLAY Initiative ((Use the "Apply for this Job" box below).), a significant, multi‑year commitment for faculty growth in the Division of Games.
Note:
The Division of Games is dedicated to connecting students with industry professionals and contemporary game development practices. For those industry professionals wishing to transition into academia, the Division provides training and onboarding around academic and administrative practices.
Necessary qualifications:
Applicants for career‑line, lecturer positions should hold a terminal degree in a games‑related field with a focus on games engineering (e.g., Ph.D. in Computer Science or Informatics, MEAE engineering track). Successful candidates are expected to teach in‑person courses across the B.S. in Games and the Master’s of Entertainment Arts & Engineering (MEAE) curriculum to students on the Salt Lake City Campus.
As such, successful applicants will have a broad knowledge of the practical aspects of game development. In addition to teaching, candidates are also expected to contribute to university and professional service, e.g. collaborative work to expand our curriculum, outreach to local industry and government partners, or recruitment efforts.
Candidates must be able to (1) identify expertise in at least one area of Game Engineering, (2) provide evidence of contribution to creative works in interdisciplinary teams, and (3) demonstrate commitment to the teaching and/or mentoring, especially with undergraduate and graduate students in lectures, seminars, and studio simulations.
Preferred qualifications:
Preference will be given to candidates who, in addition to meeting the necessary qualifications, have recent industry experience in the games industry or related fields.
About the Division:The Division of Games is a world leader in games education, with consistently top‑ranked programs at both the undergraduate and graduate levels. The Utah Games faculty includes artists, social scientists, games studies scholars, designers, and computer scientists who collectively work together on the mission to push the boundaries of what is possible in games. This plurality of backgrounds is one of the core elements within our identity.
We strongly value inter‑ and transdisciplinary approaches to research and education, and seek to foster collaboration across the University of Utah. Currently, our faculty sustain ongoing collaborations with other departments within our College of Architecture and Planning, as well as the School of Medicine, the Colleges of Education, Humanities, Science and Engineering, and other campus partners. Additionally, we maintain strong collaborations with the vibrant local game development community and other significant game industry‑wide partners.
Our unit is committed to being a responsible member of our…
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