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Software Engineer - Simulation

Job in San Carlos, San Mateo County, California, 94071, USA
Listing for: 1X
Full Time position
Listed on 2026-06-21
Job specializations:
  • IT/Tech
    AI Engineer (Applied/Software), Machine Learning/ ML Engineer, Robotics
Salary/Wage Range or Industry Benchmark: 200000 - 250000 USD Yearly USD 200000.00 250000.00 YEAR
Job Description & How to Apply Below

About 1X

We’re building humanoid robots that work in home - doing the chores, handling the tasks, and giving people their time back. Simple, but it’s not.

To do this right, we have to solve robotics, AI, manufacturing - at the same time, at scale, in a form factor that has to be safe enough to live with your family. If you’re inspired by this, you’ll thrive here. We’ve been at this since 2014 and we’re at the point where the hard problems are behind us and the hard work is in front of us.

NEO is our flagship - a home robot designed to move, learn, and operate in the real world alongside real people. We’re not demoing it - we’re shipping it. We’re excited to meet you, if this excites you.

If you’ve spent your career working on problems that matter and want to see them actually reach the world - this is that moment. We’re scaling, we’re hiring with intention, and we need people who want to build something that will genuinely change how humans spend their time - safely creating abundance for all.

About the Team

The Simulation team builds the virtual environments and infrastructure that let 1X's AI team iterate on robot learning without being bottlenecked by real hardware. We construct physically realistic simulation worlds for NEO, scale synthetic data production, close the sim-to-real gap, and prototype new hardware virtually before it's manufactured. Our work is a force multiplier for every research and development team at 1X: the faster and more faithfully we can simulate NEO's world, the faster the whole company learns.

Your Charter

Build and maintain the simulation environments and real-time infrastructure that accelerate robot learning at 1X, reducing dependence on physical robot evaluations, scaling synthetic data production, and ensuring policies trained in simulation transfer reliably to real hardware. This is critical-path infrastructure: the AI team's iteration speed, the hardware team's ability to prototype, and the quality of training data all depend on simulation environments that are physically realistic, fast, correct, and well-maintained.

You will own both the environments themselves and the systems that make them useful at scale.

Key Outcomes
  • Deliver diverse, physically realistic simulation environments for NEO that enable the AI team to develop and evaluate new policies without requiring real robot time for every iteration

  • Measurably narrow the sim-to-real gap through domain randomization, calibration, and environment fidelity improvements, such that policies trained in simulation transfer reliably to deployed hardware

  • Scale synthetic data production to meet the AI team's training needs, with infrastructure that generates diverse, high-quality simulation data efficiently and reproduces environments reliably

  • Enable the hardware team to prototype and virtually test new robot hardware in simulation before manufacturing, reducing design iteration cycles and surfacing issues earlier

Key Competencies
  • Physics simulation depth understanding what makes a simulator physically accurate and computationally tractable; knows how to tune contact dynamics, articulated body models, and rendering fidelity for robot learning applications

  • Sim-to-real instincts having practical experience narrowing the gap between simulated and real behavior; knows which differences matter for policy transfer and which can be addressed through domain randomization

  • Performance-oriented engineer optimizing physics and rendering pipelines to maximize simulation throughput; thinks carefully about the tradeoff between fidelity and speed for different use cases

  • Rigorous infrastructure builder writing tested, maintainable simulation code that other teams can depend on; treats correctness and reliability of the simulation stack as a first-class engineering concern

Minimum Requirements
  • 4+ years of experience programming in Python, C++, or similar languages, with experience building environments or benchmarks using robotics simulators (Mu Jo Co , PyBullet, Isaac Sim, or equivalent)

  • Experience improving the performance of physics simulators or OpenGL rendering pipelines

  • Strong testing practices for simulation stacks used in robot…

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