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Technical Design

Job in San Clemente, Orange County, California, 92674, USA
Listing for: FutureStitch
Full Time position
Listed on 2026-08-25
Job specializations:
  • Design & Architecture
    Fashion Design/ Tailoring
  • Manufacturing / Production
    Fashion Design/ Tailoring
Salary/Wage Range or Industry Benchmark: 85000 - 95000 USD Yearly USD 85000.00 95000.00 YEAR
Job Description & How to Apply Below

Future Stitch is a fully vertical circular manufacturer that believes business should be a force for good. We are the team behind products for some of the world’s leading brands and organizations, including Stance, New Balance, the NBA, and MLB. What sets us apart is our focus on innovation — from our lab at MIT to our Oceanside factory that creates employment opportunities for second-chance hires, Future Stitch is pushing what’s possible in advanced knitting and manufacturing.

In 2027, Future Stitch will expand into new product categories, including performance base layers, while launching SECONDS — a regenerative design collective built around the power of second chances for both people and materials. Through advanced recycling and circular manufacturing technologies, we transform waste into new materials and products that bring together thoughtful design, performance, craftsmanship, and sustainability.

As we grow beyond socks and into broader apparel categories, we are looking for a Technical Designer / Developer who is detail-oriented, comfortable working in a fast-paced environment, and excited to help build and develop great product from the ground up.

THE ROLE

We’re looking for a Technical Designer & Developer to own the technical backbone of our product: patterns, fabrics, specs, tech packs, and the fit work that turns a concept into something real.

This is a hands-on, execution-first role — but it’s not a purely supporting one. You’ll be trusted to lead the technical development of a program outright: carrying it from concept handoff through fit approval and production-ready spec, setting the technical standard, and making the calls that determine how the product gets built. Your scope is apparel, base layer, and accessories.

If you like solving construction problems, want real ownership of how a garment comes together, and want to see your patterns become product rather than a queue of tickets, this is the job.

WHAT YOU’LL OWN
  • Lead the technical development of assigned programs — own the construction approach, the fit standard, and the spec package from concept handoff to production readiness
  • Draft, develop, grade, and correct patterns from design concepts, sketches, and reference garments — digitally and by hand
  • Build and maintain size charts, grade rules, and block libraries by category
  • Translate design intent into buildable construction: seam methods, trims, closures, panel logic, and finishing
  • Recommend and qualify fabrics against end use — weight, content, hand, stretch and recovery, drape, and shrinkage
  • Build patterns and specs around finite and salvage material families, where the yardage on hand defines what is possible
  • Own fabric consumption and yield estimates that feed costing and material ordering
  • Build and maintain complete, production-ready tech packs — BOMs, POMs, construction detail, artwork placement, and labeling
  • Hold spec accuracy and revision control so the factory is always working from the current version
  • Run fit sessions, evaluate samples against spec and intent, and write clear, decisive fit comments
  • Surface technical risk early with a recommended path forward, and mentor junior developers on the craft
QUARTERLY OBJECTIVES Q4 2026 — Onboard and Assess
  • Onboard into our process, tools, and standards — the blocks, size charts, specs, and tech packs we are working from today
  • Assess the current SECONDS and base layer lines from a technical standpoint: fit, construction, materials, and spec accuracy
  • Recommend and execute the tweaks that make the existing line better — pattern corrections, construction changes, and spec cleanup
Q1 2027 — New Product Development
  • Own the technical development of new apparel and accessory product from concept handoff forward
  • Draft the patterns, qualify the materials, and build the tech packs that carry new styles into sampling
  • Set the construction and fit direction on new product rather than inheriting it
Q2 2027 — Own and Build
  • Hold technical development for a full seasonal range independently
  • Turn the block, spec, and construction libraries into a system the rest of the team can work from
  • Bring material and construction recommendations to the front of the…
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