Sr/Principal Engineer — GPU Driver & Systems Software
Listed on 2026-06-14
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Software Development
Software Architect, Embedded Software Engineer, AI Engineer (Applied/Software)
Sr. Staff/Principal Engineer — GPU Driver & Systems Software Category
Chip Design
LocationSan Diego, CA or San Jose, CA
ExperienceMore than 8 Years Work Experience
Job DescriptionAbout the Role:
Bring your GPU driver expertise and work directly with our Architecture and Micro‑architecture teams. You will help extract maximum performance from the silicon and play a pivotal role in driving our next‑generation GPU designs forward.
Work Location:
San Diego, CA, or San Jose, CA.
This is a full‑stack GPU software role. You will have the opportunity to work across industry‑standard graphics and compute APIs, kernel‑mode drivers, GPU firmware, performance optimization, and hardware/software co‑design.
What You’ll Do — The Full Stack- API Layer:
Architect, develop, and optimize features for industry‑standard APIs including Vulkan, Direct
X, OpenGL ES, and OpenCL. - Kernel & Firmware:
Work deep in kernel‑mode drivers and GPU firmware to improve hardware control, stability, scheduling, memory management, and execution efficiency. - Performance:
Identify, analyze, and eliminate bottlenecks across the stack — including driver overhead, memory bandwidth, GPU scheduling, compute throughput, and power/performance tradeoffs. - Architecture
Collaboration:
Partner closely with Architecture, Micro‑architecture, Compiler, and GPU Model teams to influence next‑generation GPU design and ensure the software stack fully leverages the hardware. - Technical Leadership:
Lead complex debug efforts, guide design decisions, mentor engineers, and help raise the technical bar across the GPU driver team.
- Who You Are: 10+ years of experience building GPU drivers, graphics systems, or low‑level systems software.
- Fluent in C/C++ and comfortable working close to hardware.
- Deep expertise in one or more industry‑standard APIs such as Vulkan, Direct
X 12, OpenCL, or OpenGL ES. - Understanding of GPU internals at a deep level, including memory hierarchies, command submission, scheduling, synchronization, pipeline architecture, and performance bottlenecks.
- Enjoys working across boundaries — from API design to kernel drivers, firmware, compiler interaction, and hardware architecture.
- No Silos:
Not restricted to only the API layer, kernel driver, firmware, or performance. Work across the entire GPU software stack. - Shape the Hardware:
Your software insights will directly influence next‑generation GPU architecture and micro‑architecture. - High‑Impact Work:
Your contributions will help turn silicon capability into real‑world graphics, compute, and AI performance.
- Salary range: $179,000 - $286,000
- Employee may be eligible for performance bonus, short and long term incentive programs. Actual total compensation will be dependent upon the individual's skills, experience, and qualifications.
- Media Tek provides a variety of benefits including comprehensive health insurance coverage, life and disability insurance, savings plan, company paid holidays, sick leave, vacation time, parental leave, 401(k), and more.
Media Tek is an Equal Opportunity Employer that is committed to inclusion and diversity to all, regardless of age, ancestry, color, disability (mental and physical), exercising the right to family care and medical leave, gender, gender expression, gender identity, genetic information, marital status, medical condition, military or veteran status, national origin, political affiliation, race, religious creed, sex (includes pregnancy, childbirth, breastfeeding and related medical conditions), and sexual orientation.
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