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Staff Engineer, Graphics Rendering

Job in San Diego, San Diego County, California, 92101, USA
Listing for: Netpace Inc
Full Time position
Listed on 2026-06-27
Job specializations:
  • Software Development
    AI Engineer (Applied/Software), C++ Developer, Software Architect, Software Engineer
Job Description & How to Apply Below
Position: Staff Engineer, Graphics Rendering (715578)

Sr. Graphics Rendering Engineer

General

Summary:

The Sr. Graphics Rendering Engineer will be responsible for the development of advanced graphics rendering algorithms and SW/HW architecture providing an end-end Android Graphics system for mobile innovation in UI/Animation/Games/Imaging applications. This role includes intensive interactions with internal architects at multiple sites in developing advanced graphics rendering features, profiling performance/power bottlenecks and prototyping optimal end-end system solutions by using cutting-edge technologies.

The role also includes the implementation & verification of the recommended solutions in target products.

Duties And Responsibilities:

Essential Functions

  • Research and develop innovative & advanced graphics rendering algorithms and SW/HW architecture providing an end-end Android Graphics system in UI/Animation /Games/Imaging applications for best user experiences.
  • Analyze current Android graphics system and GPU/Graphics technology to identify weaknesses, performance/power bottlenecks, and associated problems. Develop creative algorithms and architectures to reduce rendering workloads, boost performance, and reduce power consumption significantly.
  • Prototype optimal end-end system solutions to accelerate UI/Animation/ Games/Imaging applications, present project proposals for product differentiation, and follow through to product development.
  • Identify future trends in GPU/Graphics technologies and the Android platform.
  • Work effectively with internal stakeholders across diverse technical areas.

Job Specifications (Education, Knowledge, Skills, and Abilities); (refers to job, not incumbent)

Education:

Minimum:
Bachelor's Degree Preferred:
Master's or Ph.D. Major/Discipline:
Computer Science or Electrical Engineering or applied math

Relevant Work Experience Minimum: 5+ (w/BS) /3+ (w/MS) / 0+ (w/ PhD) years of experience in graphics rendering engine /GPU software architecture

Skills & Abilities: (Technical or General)

Minimum Requirements:

  • Proficiency in OpenGL ES, OpenCL, Vulkan, Metal, DX11/12 or similar APIs.
  • Experience in graphics rendering framework /game software architecture & development.
  • Experience in graphics acceleration /GPU architecture & improvement.
  • Hands-on skills in design, develop, and debug systems.
  • Knowledge & experiences in Games/Imaging is a plus.
  • Knowledge & experiences in Android OS Skia & Surface Flinger or iOS is a plus.
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