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Senior Architect, Graphics Rendering

Job in San Diego, San Diego County, California, 92101, USA
Listing for: Netpace Inc
Full Time position
Listed on 2026-07-09
Job specializations:
  • Software Development
    AI Engineer (Applied/Software), Software Architect, C++ Developer
Job Description & How to Apply Below

Advanced Graphics Rendering Architect

The Advanced Graphics Rendering Architect will be responsible for the development of advanced graphics rendering algorithms and SW/HW architecture providing an end-end Android Graphics system for mobile innovation in Vulkan/VR/AR/Imaging applications. This role includes intensive interactions with internal architects at multiple sites in developing advanced graphics rendering features, profiling performance/power bottlenecks and prototyping optimal end-end system solutions by using cutting-edge technologies.

The role also includes technical planning and guiding the implementation & verification of the recommended solutions in target products.

Duties and Responsibilities:

Essential Functions

  • Research and develop innovative & advanced graphics rendering algorithms and SW/HW architecture providing an end-end Android Graphics system in Vulkan/VR/AR/Imaging applications for best user experiences.
  • Analyze current Android graphics system & GPU/Graphics technology to identify weaknesses, performance/power bottlenecks, and associated problems. Develop creative algorithms and architectures to reduce rendering workloads, boost performance, and reduce power consumption significantly.
  • Prototype optimal end-end system solutions to accelerate Vulkan/AR/VR/Imaging applications, present project proposals for product differentiation, and follow through to product development.
  • Identify future trends in GPU/Graphics technologies and the Android platform.
  • Work effectively with internal stakeholders across diverse technical areas.

Job Specifications (Education, Knowledge, Skills, and Abilities); (refers to job, not incumbent)

Education:

Minimum:
Bachelor's Degree Preferred:
Master's or Ph.D. Major/Discipline:
Computer Science or Electrical Engineering Relevant Work Experience Minimum: 8+ years of experience in graphics/GPU software architecture Preferred: 12+ years of experience in graphics/GPU software architecture

Skills & Abilities: (Technical or General) Minimum Requirements

  • Experience in graphics rendering/game software architecture & development.
  • Experience in graphics/GPU architecture & improvement.
  • Strengths in working with local and remote teams to design, develop, and debug systems.
  • Proficiency in OpenGL ES, OpenCL, Vulkan, Metal, or similar APIs.
  • Knowledge & experiences in VR/AR/Imaging is a plus.
  • Knowledge & experiences in Android OS is a plus.
Position Requirements
10+ Years work experience
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