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Graphics Software Engineer, Senior

Job in San Diego, San Diego County, California, 92121, USA
Listing for: Artech LLC
Full Time position
Listed on 2026-07-16
Job specializations:
  • Software Development
    C++ Developer, Software Engineer, Game & 3D/XR Development
Salary/Wage Range or Industry Benchmark: 60 - 68 USD Hourly USD 60.00 68.00 HOUR
Job Description & How to Apply Below
Position: Graphics Software Engineer, Senior|

Job Title: Graphics Software Engineer
Work Location: San Diego, CA 92121 (100% onsite)
Duration of Assignment: 3+ Months
Pay Rate Range: $60.00-$68.00/hr on W2
Job Description:
Top 5 Required Skills (These are not preferred skills. If the candidate does not have these required skills, they will be rejected completely)
1. Vulkan Graphics Programming
- Strong experience with Vulkan render pipelines, compute shaders, synchronization, descriptor sets, memory barriers, and GPU-driven rendering.
2. Modern C++ Performance Engineering
- Expert-level C++ for real-time systems, memory management, multithreading, SIMD-friendly data layouts, and low-latency rendering code.
3. Mobile GPU Optimization
- Deep understanding of mobile GPU architectures, especially tile-based rendering, bandwidth limits, cache behavior, thermal constraints, and power/performance tradeoffs.
4. GPU Compute and Shader Optimization
- Ability to optimize GLSL/SPIR-V compute and graphics shaders, including sorting, culling, binning, blending, prefix sums, compaction, and parallel data processing.
5. Graphics Performance Profiling and Debugging
- Experience identifying GPU bottlenecks using profiling tools, analyzing frame timing, shader occupancy, memory bandwidth, overdraw, synchronization stalls, and CPU/GPU overlap.
Required Technologies
- Vulkan
- C++17/C++20
- Android NDK
- GLSL or HLSL
- SPIR-V
- Qualcomm Adreno GPU architecture
- Snapdragon mobile platforms
- Qualcomm Snapdragon Profiler
- Render Doc
- Android Studio / Android build tools
- CMake
- GPU compute shader math
- Real-time rendering pipelines
Required Education:
Required Years of Experience
Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 2+ years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.
Principal Duties and Responsibilities:

• Applies Graphics knowledge and experience to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools.

• Writes code for features, drivers, and APIs using different languages (e.g., C, C++, perl, python) and ensures code will perform effectively on different platforms.

• Maintains comprehensive pre- and post-silicon tests using tools and methods in different environments (e.g., simulation, emulation, on-device) to verify performance and identify issues.

• Identifies deficiencies in designs and works with team members to develop solutions to improve designs.

• Collaborates with teams and external stakeholders to expose new features and functionality that align with needs and goals for implementation and customization.

• Writes detailed design documentation and feature descriptions for projects to guide developers and/or customers to use or implement software.
Job Overview
We are seeking a contractor Graphics Software Engineer to support development of real-time Gaussian Splatting–based rendering systems for avatar and XR applications running on-device (edge devices such as Android phones and AR glasses).
This role focuses on GPU optimization, memory-efficient data pipelines, and real-time Gaussian Splatting rendering under mobile constraints. The ideal candidate will be highly hands-on and able to quickly improve performance-critical systems deployed directly on hardware.
Key Responsibilities
1. Gaussian Splatting Rendering

  • Develop and optimize Dynamic Gaussian Splatting (3

    DGS) rendering pipelines
  • Improve performance of splat-based rendering, including sorting, data layout, and shader efficiency
  • Analyze and resolve issues such as:
  • Splat flickering and popping
  • Sorting inconsistencies
  • Precision differences between CPU and GPU
2. On-Device GPU Optimization (Android / Edge Devices)
  • Optimize Gaussian Splatting pipelines for mobile GPUs (e.g., Adreno) on Android
  • Ensure efficient execution under limited memory, bandwidth, and power constraints
  • Tune rendering for real-time performance on phones and AR glasses
3. Data Pipeline & Memory Efficiency
  • Design compact data representations for Gaussian Splatting frame data
  • Optimize CPU → GPU data…
Position Requirements
10+ Years work experience
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