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Senior Engineer

Job in San Diego, San Diego County, California, 92121, USA
Listing for: eTeam Inc.
Full Time position
Listed on 2026-07-16
Job specializations:
  • Software Development
    C++ Developer, Software Engineer, Game & 3D/XR Development
Job Description & How to Apply Below
Job Title - Senior Engineer
Location - San Diego, CA
Duration - 3 Months

JOB DESCRIPTION

1. Vulkan Graphics Programming

- Strong experience with Vulkan render pipelines, compute shaders, synchronization, descriptor sets, memory

barriers, and GPU-driven rendering.

2. Modern C Performance Engineering

- Expert-level C for real-time systems, memory management, multithreading, SIMD-friendly data layouts, and low-

latency rendering code.

3. Mobile GPU Optimization

- Deep understanding of mobile GPU architectures, especially tile-based rendering, bandwidth limits, cache

behavior, thermal constraints, and power/performance tradeoffs.

4. GPU Compute and Shader Optimization

- Ability to optimize GLSL/SPIR-V compute and graphics shaders, including sorting, culling, binning, blending,

prefix sums, compaction, and parallel data processing.

5. Graphics Performance Profiling and Debugging

- Experience identifying GPU bottlenecks using profiling tools, analyzing frame timing, shader occupancy, memory

bandwidth, overdraw, synchronization stalls, and CPU/GPU overlap.


Required Education:

Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 2 years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.


Principal Duties and Responsibilities:

• Applies Graphics knowledge and experience to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools.

• Writes code for features, drivers, and APIs using different languages (e.g., C, C , perl, python) and ensures code will perform effectively on different platforms.

• Maintains comprehensive pre- and post-silicon tests using tools and methods in different environments (e.g., simulation, emulation, on-device) to verify performance and identify issues.

• Identifies deficiencies in designs and works with team members to develop solutions to improve designs.

• Collaborates with teams and external stakeholders to expose new features and functionality that align with needs and goals for implementation and customization.

• Writes detailed design documentation and feature descriptions for projects to guide developers and/or customers to use or implement software.


Level of Responsibility:

• Works under supervision.

• Decision-making may affect work beyond immediate work group.

• Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc.

• Has a moderate amount of influence over key organizational decisions.

• Tasks require multiple steps which can be performed in various orders; some planning, problem-solving, and prioritization must occur to complete the tasks effectively.

Job Overview

We are seeking a contractor Graphics Software Engineer to support development of real-time Gaussian Splatting–based rendering systems for avatar and XR applications running on-device (edge devices such as Android phones and AR glasses).

This role focuses on GPU optimization, memory-efficient data pipelines, and real-time Gaussian Splatting rendering under mobile constraints. The ideal candidate will be highly hands-on and able to quickly improve performance-critical systems deployed directly on hardware.

Key Responsibilities

1. Gaussian Splatting Rendering

  • Develop and optimize Dynamic Gaussian Splatting (3

    DGS) rendering pipelines

  • Improve performance of splat-based rendering, including sorting, data layout, and shader efficiency

  • Analyze and resolve issues such as:

  • Splat flickering and popping

  • Sorting inconsistencies

  • Precision differences between CPU and GPU

2. On-Device GPU Optimization (Android / Edge Devices)

  • Optimize Gaussian Splatting pipelines for mobile GPUs (e.g., Adreno) on Android

  • Ensure efficient execution under limited memory, bandwidth, and power constraints

  • Tune rendering for real-time performance on phones and AR glasses

3. Data Pipeline & Memory Efficiency

  • Design compact data representations for Gaussian Splatting frame data

  • Optimize CPU → GPU data transfers for real-time rendering

  • Eliminate intermediate processing and…

Position Requirements
10+ Years work experience
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