Senior Engineer
Listed on 2026-07-16
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Software Development
C++ Developer, Software Engineer, Game & 3D/XR Development
Location - San Diego, CA
Duration - 3 Months
JOB DESCRIPTION
1. Vulkan Graphics Programming
- Strong experience with Vulkan render pipelines, compute shaders, synchronization, descriptor sets, memory
barriers, and GPU-driven rendering.
2. Modern C Performance Engineering
- Expert-level C for real-time systems, memory management, multithreading, SIMD-friendly data layouts, and low-
latency rendering code.
3. Mobile GPU Optimization
- Deep understanding of mobile GPU architectures, especially tile-based rendering, bandwidth limits, cache
behavior, thermal constraints, and power/performance tradeoffs.
4. GPU Compute and Shader Optimization
- Ability to optimize GLSL/SPIR-V compute and graphics shaders, including sorting, culling, binning, blending,
prefix sums, compaction, and parallel data processing.
5. Graphics Performance Profiling and Debugging
- Experience identifying GPU bottlenecks using profiling tools, analyzing frame timing, shader occupancy, memory
bandwidth, overdraw, synchronization stalls, and CPU/GPU overlap.
Required Education:
Bachelor's degree in Applied Mathematics, Computer Science, Computer Engineering, Electrical Engineering, Software Engineering, or related field and 2 years of Software Engineering, Hardware Engineering, Systems Engineering, Electrical Engineering, Game Rendering, or related work experience.
Principal Duties and Responsibilities:
• Applies Graphics knowledge and experience to architect, design, implement, and verify the structure and performance of GPU hardware, drivers, features, applications, and tools.
• Writes code for features, drivers, and APIs using different languages (e.g., C, C , perl, python) and ensures code will perform effectively on different platforms.
• Maintains comprehensive pre- and post-silicon tests using tools and methods in different environments (e.g., simulation, emulation, on-device) to verify performance and identify issues.
• Identifies deficiencies in designs and works with team members to develop solutions to improve designs.
• Collaborates with teams and external stakeholders to expose new features and functionality that align with needs and goals for implementation and customization.
• Writes detailed design documentation and feature descriptions for projects to guide developers and/or customers to use or implement software.
Level of Responsibility:
• Works under supervision.
• Decision-making may affect work beyond immediate work group.
• Requires verbal and written communication skills to convey information. May require basic negotiation, influence, tact, etc.
• Has a moderate amount of influence over key organizational decisions.
• Tasks require multiple steps which can be performed in various orders; some planning, problem-solving, and prioritization must occur to complete the tasks effectively.
Job Overview
We are seeking a contractor Graphics Software Engineer to support development of real-time Gaussian Splatting–based rendering systems for avatar and XR applications running on-device (edge devices such as Android phones and AR glasses).
This role focuses on GPU optimization, memory-efficient data pipelines, and real-time Gaussian Splatting rendering under mobile constraints. The ideal candidate will be highly hands-on and able to quickly improve performance-critical systems deployed directly on hardware.
Key Responsibilities
1. Gaussian Splatting Rendering
Develop and optimize Dynamic Gaussian Splatting (3
DGS) rendering pipelines
Improve performance of splat-based rendering, including sorting, data layout, and shader efficiency
Analyze and resolve issues such as:
Splat flickering and popping
Sorting inconsistencies
Precision differences between CPU and GPU
2. On-Device GPU Optimization (Android / Edge Devices)
Optimize Gaussian Splatting pipelines for mobile GPUs (e.g., Adreno) on Android
Ensure efficient execution under limited memory, bandwidth, and power constraints
Tune rendering for real-time performance on phones and AR glasses
3. Data Pipeline & Memory Efficiency
Design compact data representations for Gaussian Splatting frame data
Optimize CPU → GPU data transfers for real-time rendering
Eliminate intermediate processing and…
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